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FPSC Classic Models and Media / can someone explains how to set animation to anim 0 to anim ...?

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Frankin
15
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Joined: 1st Dec 2009
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Posted: 3rd Dec 2009 17:52
hello, i would like to know if i have model and its animaion
how can i know where to set idle,walk ,run, death , action (fire or sword in acton) etc to anim 0 - anim .. help
some kid
17
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Location: in UR room, stealin\' UR stuff
Posted: 3rd Dec 2009 23:34
can you be a little more specific?

"Bureaucracy is a challenge to be conquered with a rightous attitude, a tolarance for stupidity, and a bulldozer when necessary." -Peters laws No. 15
Daniel wright 2311
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Posted: 4th Dec 2009 00:06
its in the fpsc maneual, read it all, i did and it helped me alot.

Frankin
15
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Posted: 4th Dec 2009 04:15
thank you..but also hope to see your tuto.
Frankin
15
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Joined: 1st Dec 2009
Location:
Posted: 4th Dec 2009 05:14
[quote]
can you be a little more specific?


i've meaned if i have model with its animation only idle,walk,death,action how can i set it to anim in fpe file after created by entity maker..

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