Wow those look really good, but I have some questions for you since I was just about to make a help thread. I know FPSC supports normal maps, and specular maps. But does it also support displacement maps and occlusion maps? I've looked into some of the SciFi textures that come with FPSC and it seems like it has normals, specular, and displacement maps.
I've been using CrazyBump for my mapping (it works soooo well) and it exports all the maps listed including a 'diffuse texture'? So I was wondering what I should use when making textures.
Also: does FPSC support mipmapping through .dds files?
~To mod... or not to mod? That is the question...