artillery:
put a big artillery gun entity next to a switch.
make the switches "ifused" a small object. call it cup.
make 2 small objects both named cup- the first one will be in front of the barrel of the artillery gun. set explodable to yes and explode damage to 0. give it a spawn life of 1.
the next one will be wherever you want the artillery to land.
set explodable to yes, keep the explode force damage the same (so it can kill enemies) and give it a spawn life of 10.
tank waypoints:
go into the tanks .fpe file in the entitybank
write ischaracter=1
put it in game and give it a waypoint script, take all the animation commands out of the script
it will follow waypoints now.
add me on skype- isaacpreston. WWC percentage complete: 60%