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FPSC Classic Scripts / how do you make altilery....(noob question)

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sfsdhfdj
14
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Joined: 28th Nov 2009
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Posted: 4th Dec 2009 13:39
how do u make altilery happen? like when u go through a trigger then altilery falls from the sky...
+ how do u make a tank follow a waypoint?
Kalinka
15
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Joined: 24th Nov 2009
Location: White Forest
Posted: 4th Dec 2009 18:41
http://www.youtube.com/watch?v=NQ7ldcKbpJU this will helpful.

kalinka, kalinka, kalinka maja! v sadu jagada malinka, malinka maja!
Bugsy
16
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Joined: 24th Nov 2008
Location: another place in time
Posted: 4th Dec 2009 20:11
artillery:

put a big artillery gun entity next to a switch.
make the switches "ifused" a small object. call it cup.
make 2 small objects both named cup- the first one will be in front of the barrel of the artillery gun. set explodable to yes and explode damage to 0. give it a spawn life of 1.
the next one will be wherever you want the artillery to land.
set explodable to yes, keep the explode force damage the same (so it can kill enemies) and give it a spawn life of 10.

tank waypoints:

go into the tanks .fpe file in the entitybank
write ischaracter=1
put it in game and give it a waypoint script, take all the animation commands out of the script
it will follow waypoints now.

add me on skype- isaacpreston. WWC percentage complete: 60%
Pandagamesorg
14
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Joined: 12th Dec 2009
Location: check your moms room :D
Posted: 22nd Jan 2010 02:40
Artillery:

If you have the model and everything then go to the spot where the artillery is to come down on you and place a trigger zone. Set up the Artillery gun near the area so the gun can shoot you. Make the artillery gun not spawn till triggered and then make the trigger zone trigger the gun.

Tank:

Do you have the script all ready? if so just place down the entity and then go to way point mode (on the top screen menu bar right next to run debug mode) and start placing way points.

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