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3 Dimensional Chat / Asteric's Models and Media

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Asteric
16
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Joined: 1st Jan 2008
Location: Geordie Land
Posted: 7th Dec 2009 22:15 Edited at: 4th Apr 2010 18:27
Just thought that i'd show you what im currently working on an' all of that.

Current Models/WIP's






Mess around's/Random Stuff



Happy Cheesecake
14
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Joined: 16th Jun 2009
Location: My non-vice-presidential refrigerator.
Posted: 8th Dec 2009 00:25
I love the texture on the barrel. And that axe looks good but very high-poly. Good luck gettin' that poly-count down.

[url=http://www.xboxlc.com/profile/HappyCheez]

[/url]
Asteric
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Location: Geordie Land
Posted: 8th Dec 2009 17:13
Okey dokey, my aim was to get this below 100 and now clocks in at about 950, UV map is next.



Quik
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Location: Equestria!
Posted: 8th Dec 2009 17:25
below 100?!??!?!

GLHF with texture


[Q]uik, Quiker than most
Asteric
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Posted: 8th Dec 2009 17:40
Woops, 1000, lol im not that good xD

zeroSlave
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Location: Springfield
Posted: 8th Dec 2009 18:29
Looks fantastic, Asteric. The low poly axe turned out really well!

There's something in this room that makes you can't speak well.
Asteric
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Location: Geordie Land
Posted: 8th Dec 2009 18:49
Thanks, i thought the UV map was done, did a long baking process, started to texture it, and there is a Uv fault, great, so i will be redoing all that again.

Asteric
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Location: Geordie Land
Posted: 13th Dec 2009 00:36
High 5 for the minor updates:





Asteric
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Posted: 13th Dec 2009 12:43 Edited at: 13th Dec 2009 14:07
Thanks for the flourish of comments! Just joking

Here is a mac10 i worked on las' night, very happy with it so far.



Thanks.

Aaagreen
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Location: City 17
Posted: 13th Dec 2009 12:45
Niiiiiice.

Jeku always gets drunk and tries to Moderate the ocean. Tirelessly slapping the waves as they roll in.
Asteric
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Posted: 13th Dec 2009 12:48 Edited at: 13th Dec 2009 14:07
Thanks, this High poly is almost done, i just need to make the clip, and the folding stock.

Quik
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Location: Equestria!
Posted: 13th Dec 2009 14:03
ur using max right? how do you do when unwrapping/uvmapping guns and other complicated things??

mac 10 looks really awesome mate!!


[Q]uik, Quiker than most
Asteric
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Posted: 13th Dec 2009 14:10
I mostly use pelt maps, i would look into them.

Quik
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Posted: 13th Dec 2009 14:18
what is.. pelt maps?


[Q]uik, Quiker than most
Asteric
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Posted: 13th Dec 2009 15:34
This should help

Quik
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Posted: 13th Dec 2009 15:37
thank you^^ will look it up


[Q]uik, Quiker than most
Pbcrazy
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Posted: 14th Dec 2009 03:52
I believe I've commented on the barrel

The MAC10 looks awesome, except it doesn't look like a MAC10 xD

With a MAC10, the hand grip and magazine slot would be dead center in the middle, with a longer receiver to allow for the bolt to operate. Right now it looks like a pistol that doesn't have a moving operation o.0

Awesome none the less though.
Asteric
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Posted: 14th Dec 2009 16:54
Actually the grip us generally further back than the middle, howvwer my receiver is a bit short, thanks.

Asteric
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Posted: 14th Dec 2009 21:20
New image, almost done:



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Quik
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Posted: 15th Dec 2009 00:06
how do you make your clay renders?
how many pictures did you use for reference?! O.o
looks absolutly gorgeous!

i can see ur going for realism aswell, right?
darn that looks awesome..

also, sorry for all the questionsXD


[Q]uik, Quiker than most
Asteric
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Posted: 15th Dec 2009 19:16
Quote: "also, sorry for all the questionsXD"


No problems, i don't mind at all.

I used around 20 reference pictures, and that's no exaggeration, i need it to get as accurate as i can

I would have linked you to the best photo gallery know to man kind of gun references, but for some reason they are gone :S. Here is the link anyway in case they somehow re-appear : Here

As for the clay renders they are just the bog standard renders, nothin special at all

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Asteric
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Posted: 15th Dec 2009 20:07
Update: stated on the stock:

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Quik
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Posted: 16th Dec 2009 06:48
the album was awesome! thanks!!!

the mac is coming along nicely, planning to texture it aswell?


[Q]uik, Quiker than most
Asteric
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Posted: 16th Dec 2009 16:42
Of course mate, i just have to finish up here and do a Low poly, and then ill get onto the uv.

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BlackFox
FPSC Master
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Posted: 16th Dec 2009 17:16 Edited at: 16th Dec 2009 18:27
These are very nice Asteric. We really like the fantasy axe. Barrels look sharp. Nice work

Cheers

Mike

Quik
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Posted: 16th Dec 2009 18:24
also, do u make the screws and such as a single mesh or do u cut them out? ^^ interesting to know
looking forward the textured.


[Q]uik, Quiker than most
Asteric
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Posted: 16th Dec 2009 23:10
High poly is now done:

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PW Productions
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Posted: 16th Dec 2009 23:11
WOW! What modeling program do you use, I've seen some of your other media, too, and you are really good

Cheers

PwP

lazerus
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Posted: 17th Dec 2009 00:06
dreat job, youv outdone yourself here, now for the low poly lol

Asteric
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Posted: 17th Dec 2009 09:03
Almost done the low poly, got it from 350,000 to 3,500, but i still have some more geometry to kill.



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Quik
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Posted: 17th Dec 2009 09:07
that def doesnt look like 3500! it looks like 5-7k! really awesome^^


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Hassan
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Posted: 17th Dec 2009 11:27
350000? lol xD

Asteric
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Posted: 17th Dec 2009 17:01
Thanks for the comment Quik

Hassan- Yeah thats a result of 2 iterations of turbosmooth.

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Master Man Of Justice
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Posted: 17th Dec 2009 19:12
lmao 350000! anyway i hope to see more models from you Asteric. Your doing an awesome job!

Asteric
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Posted: 17th Dec 2009 19:31
lol, in the rush of it all i have forgotten some pieces of geometry, like the magazine release, stupid me, i always rush stuff.

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Asteric
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Posted: 20th Dec 2009 16:49
Quick bump, is there any major changes anyone would liek to see for the pol poly before i uv map it?

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Master Man Of Justice
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Posted: 20th Dec 2009 18:03
make it custom make it yours.
Like in the newest nazi zombie map on WAW they have tribal engravings on the gun. and it looks sweet. im only saying this because you have the capability to do this because you are very talented.

Asteric
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Posted: 20th Dec 2009 22:50
Mind grabbing a link for me?

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Master Man Of Justice
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Posted: 21st Dec 2009 04:56
k watch this vid.
it might be a texture but to me in game (on hdtv) it looks like it was modeled.
http://www.youtube.com/watch?v=GebOKv2Cl7U&feature=related

Asteric
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Posted: 21st Dec 2009 11:48
Thanks very much, i get back home today so i will have time to work on it

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Master Man Of Justice
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Posted: 21st Dec 2009 16:22
No problem. I couldn't find a still image so i tubed it. Good luck and I hope to see a finished product in the near future. Good luck mate

Asteric
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Posted: 22nd Dec 2009 01:44
New model WIP (dont worry the mac10 is getting done)

And just a note, the texture atm is sorta bad so i am busy fixing it.



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Master Man Of Justice
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Posted: 22nd Dec 2009 01:50
dude that fire hydrant looks great!

Asteric
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Posted: 22nd Dec 2009 02:10
Improved the specular a bit.



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Mazz426
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Posted: 22nd Dec 2009 12:29
i lime it but i have an issue with the low poly seams that appear around the extruding cylinders and the hydrant itself

Asteric
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Posted: 22nd Dec 2009 12:35
Quote: "i lime it but i have an issue with the low poly seams that appear around the extruding cylinders and the hydrant itself"


I am aware of that mate, but thats the last thing i do, i am finishing off the texture before making it seamless.

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Master Man Of Justice
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Posted: 22nd Dec 2009 21:48
SmeaR TooL XD jk

Asteric
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Posted: 23rd Dec 2009 16:46
Been learning UDk mapping a bit, found a nice tutorial(thanks to Robert F) and decided to go off the rails a bit and work on it more personally, basically this room is done(minus lighting and volumetric setups)



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Master Man Of Justice
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Posted: 23rd Dec 2009 16:51
WHOA that looks GREAT!!! What are you using to model?

Asteric
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Posted: 23rd Dec 2009 16:59
*sigh* my comment above wasnt clear enough

This is just a map design, all of this is made in UDK, including content.

there

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