With the violation of the Versailles Treaty and once political consolidation (Gleichschaltung) was in place, German military leaders began to plan an offensive to fund their war efforts. As they prepared to battle their enemies on many fronts, they were secretly planning raids on various mines and tombs, which contained gold and artifacts to fund their war efforts. With many gold caches scattered throughout the country, they believed they would be able to tip the scales of power in their advantage. After all gold had been collected, they would have the ability to create their ultimate war machine, and take over the world once and for all.
You are Sgt. Kirlano, Troop Sergeant of the 3rd Brigade in the US Army. With the location of a German bunker confirmed, HQ has devised a plan to use you for secret missions behind enemy lines. Your mission is to gather all documentation, maps, and other items that may detail the German plans. In addition, you are to take all gold and artifacts you encounter. Slow the Germans down by any means necessary. Report back to HQ any information you find.
Infiltration: Level 01
Navigate through the enemy tunnel system to locate the underground mine. Locate each T# switch sign, which opens the remote door for each tunnel. Be certain to grab the radio and maps. Good luck.
Viewing the personal mission log
Map and radio room
Picking up the map
View the map
Viewing the Inventory
Looking at the Map details in inventory
Switch room with guard on patrol
Objectives checked when completed
Immediate objective- find the exit
Viewing Mission Book
You can download a demo version here:
WW2- Germany's Uprising Demo
This is the first game we began to work on when we purchased FPSC. The story of this game focuses on events "behind the scenes" during the battles of WW2. Upon writing the storyline, we decided to break the game into three parts. WW2- Germany's Uprising is part one of three, and will contain 10 levels. Once completed, we will be on part two which will focus on another military army other than Germany during that time period.
Level Design Notes- Updated:
– Working on…
– Not done at this time
- Designing in notebook
- Fine tuning/last minute edits
Level 1- Infiltration
Level 2- Underground Mine 01
Level 3- Underground Mine 02
Level 4- Base Entrance
Level 5- Supply Compound
Level 6- Underground Base
Level 7- Destroyed Town
Level 8- Weapons Cache
Level 9- Fortress
Level 10- Invasion
The following people are credited for their hard work in various aspects that assisted with the development of this game- ranging from segments, models, scripts, applications (to create objects, etc), tutorials, or help on fixing small issues: