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FPSC Classic Models and Media / Animating Problem

Author
Message
D0MINIK
16
Years of Service
User Offline
Joined: 18th Mar 2009
Location:
Posted: 10th Dec 2009 13:45 Edited at: 10th Dec 2009 13:46
Hey there,

I tried to design a character with these two animations so far:
Standing and Walking.

These are the frames in FragMotion:

- Standing: 1-3
- Walking: 4-20


Unfortunately, when trying the character in FPSC, he won't work well. Here's an extract of the .fpe file:

Quote: "
;animationinfo
animmax = 2
anim1 = 0,3
anim2 = 4,20
"


The character keeps playing frame 4 or 5, no matter what I do. That's against all logic... or at least against mine

Final note: I tried it via scripting animate=0 and setframe=0, but no matter what I do - he's got his own will.

Hope someone can help me out

rolfy
18
Years of Service
User Offline
Joined: 23rd Jun 2006
Location:
Posted: 11th Dec 2009 20:49 Edited at: 11th Dec 2009 20:51
Anim=0 is the default idle anim.

;animationinfo
animmax = 2
anim0 = 0,3
anim1 = 4,20

You migt want to use more frames for your idle, have him move slightly on a loop so it doesnt look so static.
Conjured Entertainment
AGK Developer
19
Years of Service
User Offline
Joined: 12th Sep 2005
Location: Nirvana
Posted: 12th Dec 2009 01:08 Edited at: 12th Dec 2009 01:10
I'm glad I saw this thread rolfy.
It reminded me that I had not set my animated states up properly in my Chopper's FPE.
I had to change all the impacts to the right animation, so the rider wouldn't pop up when you shoot the bike.
It also reminded me to do other things in the FPE too, like make it explodable.
I think I have it tweaked out nicely now.
Thanks Guys

I hope you got your animations sorted out too Dominik

A full list is on page 88 of the FPSC Manual located in your Docs folder.

   Conjured Entertainment

 WARNING: Intense Madness

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