could you mind explaining "they are transformed to the equation of a sphere with the radius of the original cube"?
i tried doing this by scaling the cube's vectors but it came out somewhat distorted
by the quad-tree system do you mean each mesh is split into 4 separate meshes as you progress through the "layers"?
if your trying to build a world i found a link on the forum that you might like
http://freespace.virgin.net/hugo.elias/models/m_landsp.htm
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