Quote: "1. The ceiling lights look pretty heavy and should probably be anchored on the cross beams and not the tile. I'm not sure why that caught my eye."
Now that I look at it, I agree with you
Quote: "3. The pipe is really out of character in that location and where did the charred lumber come from? Did someone bring it in from outside to start a fire?"
I dunno... But I will re-place that pipe.
Quote: "4. Light placement and possibly type is awkward for this type of room, and a light in the corner appears to have no source. Why are there urinals on two walls? Looks like poor bathroom planning."
I know what you mean about the whole urinal thingy. And, yes, there is a lightsource in the corner. I douple checked that there wont be any lights without sources.
Quote: "6. Light placement is strange, if that's a light at the top of the stairs."
Thansk for pointing that out (too).
Quote: "9. Light source on ceiling?"
That's a part of teh movie theatre thingy, so the lightsource is the movie rolling thingy. But maby I'd remove that. I quess that the intity light thingy can do alone.
Quote: "13. Broken duct appears to be capped, probably on both ends and again in this type setting it's position make no sense. Poor ventilation planning."
Sorry, I don't know what capped means. Could you explain, please
Quote: "14. Too dark to say anything."
Yes, I forgot to add one thing in that room... Light...
Quote: "15. Same as 4. Is that a light on the wall in the corner?"
Yup.
Quote: "I noticed that most of the lighting is placed above the sources. watch that, while it looks beautiful with SM2.0, it's still sloppy placing. try to fix that, otherwise, this game looks good."
What do you mean? I place lights under or next to the sources, depending are the lamps on walls or floors.
Thanks for the critic and comment everyone! I need it
Anybody played the demo?

How many times do I walk in my sleep and I dream how much I wanna run away