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DLL Talk / Extends - Real Time SkySystem and Camera Range

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azzido
15
Years of Service
User Offline
Joined: 16th May 2008
Location:
Posted: 27th Dec 2009 19:09
Hi @ all,

sorry about my bad english - i will try.
I am using the extends RTS with the pureGDK - nearly all worked fine.

My Problme is:

When i set the Camera Range Max at 3000 i canĀ“t see the sky!?
Is there any possibility to shrink the RTS Skybox?

I only the the Sky when i use CameraRange MAX x>12000 ?!

Somebody any Ideas?

THX
Freddix
AGK Developer
21
Years of Service
User Offline
Joined: 19th Sep 2002
Location: France
Posted: 10th Mar 2010 20:24
Hi,

it's normal.
Real-Time-Sky-System use really large objects to be sure they'll not conflict with your 3D environment.
The only solution is to set sky render on another camera (look the sky init function in eXtends HELP) and make the 2 camera overlap (disable backdrop on the other camera (front one))
you can then enable camera range for sky system to something like 5000-12000
and 1- 3000 for your 3D world.
The negative point of this configuraiton is that if you use shaders ( like water or transparent/translucent shader ), the sky will not appear on them.

Regards,
FreddiX
IanM
Retired Moderator
21
Years of Service
User Offline
Joined: 11th Sep 2002
Location: In my moon base
Posted: 15th Mar 2010 15:58
@Freddix,
Lee added that kind of functionality to DBPro a while back (for FPSC I think).

You should be able to disable zwrite on the object and set its transparency mode to 7 and then treat it as a standard sky sphere from that point, keeping its size well within the normal camera far distance.

I'll email you an example tonight.

Freddix
AGK Developer
21
Years of Service
User Offline
Joined: 19th Sep 2002
Location: France
Posted: 16th Mar 2010 00:18
Ok

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