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FPSC Classic Models and Media / Question About Importing .DBO and Lightmaps Into Other Formats

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Cleve Blakemore
18
Years of Service
User Offline
Joined: 24th Apr 2007
Location: Australia
Posted: 28th Dec 2009 17:43
I have been working for several weeks on designing maps in FPSCreator and then importing them into Unity 3D with a minimum of grunt work.

I have gotten it pretty streamlined but my last hurdle is figuring out how to import the superb lightmapping. I have the geometry with the textures and materials coming in quite nicely.

In the "Lightmaps" directory of a built game there are a number of lightmaps simply numbered 1-29 with the extension .DDS and they look fine when I view them individually.

Can somebody give me the in-depth technical information I need to assign these lightmaps to the matching level geometry they are associated with? Any help is greatly appreciated.

P.S. I feel if I can get this working I will be like the guy who discovered plutonium. Already the FPSC creator maps I am loading look awesome in Unity3D and they are not even properly lit yet.

The best game to work on is the one you enjoy playing the most.

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