Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Models and Media / How to do graphical effects...

Author
Message
swamidude
17
Years of Service
User Offline
Joined: 18th Apr 2008
Location:
Posted: 29th Dec 2009 16:52
Hi guys,

My question is: How can you get/apply the really nice shaders and stuff which have been used in countless games by users of FPS Creator?

Thanks,

Shiv

There is nothing to fear in life... except your mum!!
Tempest
16
Years of Service
User Offline
Joined: 17th Feb 2009
Location:
Posted: 29th Dec 2009 17:05 Edited at: 29th Dec 2009 17:07
Well, Bond1 has some really nice shaders, and so do other forum members. maybe look around, and make sure you have "Full Shader Effects" on in your prefrences. I belive FPSC comes default with some shaders, too. Oh, and to apply them, you right click on an entity, go down to (optional, I think it is?), go to "effect" and choose the shader from the effect bank, so, to say, make a light light up and be all shiny and brightness, choose "illuminationmap.fx"
swamidude
17
Years of Service
User Offline
Joined: 18th Apr 2008
Location:
Posted: 30th Dec 2009 11:52
Thanks, but how can I apply these shaders (the ones which come with FPSC)?

As in, put them into my game?



Shiv

There is nothing to fear in life... except your mum!!
Bigsnake
16
Years of Service
User Offline
Joined: 7th Apr 2009
Location: England
Posted: 30th Dec 2009 14:41
didnt you read

Quote: "Oh, and to apply them, you right click on an entity, go down to (optional, I think it is?), go to "effect" and choose the shader from the effect bank, so, to say, make a light light up and be all shiny and brightness, choose "illuminationmap.fx""


fpsc-world, fpsc fan site
Vista, Amd Athlon 7750 (64 bit + Dual Core), ATI Readon HD 4870 1gb Edition, 4gb Ram.
swamidude
17
Years of Service
User Offline
Joined: 18th Apr 2008
Location:
Posted: 30th Dec 2009 21:42
Damn, sorry mate! I think my ipod didn't download the whole message (you know, the mailback stuff).

Thanks for all your help, sorry.

Shiv

There is nothing to fear in life... except your mum!!
swamidude
17
Years of Service
User Offline
Joined: 18th Apr 2008
Location:
Posted: 30th Dec 2009 22:49
Sorry to double post, but I did what you said, but there was no difference in the appearance of the light bulb!

Does the object have to be dynamic?

Thanks,

Shiv

There is nothing to fear in life... except your mum!!
Bigsnake
16
Years of Service
User Offline
Joined: 7th Apr 2009
Location: England
Posted: 30th Dec 2009 22:50
if it is a dynamic object shader then yes

fpsc-world, fpsc fan site
Vista, Amd Athlon 7750 (64 bit + Dual Core), ATI Readon HD 4870 1gb Edition, 4gb Ram.

Login to post a reply

Server time is: 2025-06-08 03:51:46
Your offset time is: 2025-06-08 03:51:46