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FPSC Classic Scripts / Is there a mod where you can have turrents that you can controll?

Author
Message
FPSCgamerguy
User Banned
Posted: 29th Dec 2009 18:53
I think it will be cool!
Marc Steene
FPSC Master
18
Years of Service
User Offline
Joined: 27th Mar 2006
Location: Bahrain
Posted: 29th Dec 2009 20:26
What;s a turrent?

I guess you mean turret. I know that project Blue/Green will let you, I'm not sure about Fenix/Horror Mod though.


THE ONLY WAY TO STAY OUT OF IGNORANCE IS TO KEEP ASKING
Plystire
21
Years of Service
User Offline
Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 29th Dec 2009 22:21
Turrets can take a lot of setting up to do and are on the "advanced" side of the FPSC features spectrum. But, marc steene is right. You'd be best off using the features from PB or PG to get it working.

I guess it all depends on how you want your turrets to act.


The one and only,


FPSCgamerguy
User Banned
Posted: 30th Dec 2009 18:53
ok



I just want to blow more stuff up with a mounted machine gun, or AA missle thing
da2020
14
Years of Service
User Offline
Joined: 26th Dec 2009
Location: C:\\Program Files\\
Posted: 31st Jan 2010 07:10 Edited at: 31st Jan 2010 07:10
try this:
;Artificial Intelligence Script

;Header

desc = Weapon Pickup

;Triggers

:state=0:hudreset,hudx=50,hudy=90,hudimagefine=gamecore\text\pickedupaweapon.tga,hudname=weaponprompt,hudhide=1,hudmake=display,state=10
:state=10,plrdistwithin=40,plrusingaction=1:activate=2,state=1,playertake,coloff,rundecal=-1,plrsound=audiobank\items\pickupweapon.wav,hudshow=weaponprompt,hudfadeout=weaponprompt
:state=1,keypressed=28 0:state=2
:state=2,plrusingaction=1:activate=3,state=10,plrsound=$1,playerdrop
:state=3:state=10

:activated=2:plrspeed=0,newjumpheight=1
:activated=2,plrusingrun=1:plrspeed=0
:activated=3:plrspeed=100,newjumpheight=50
;End of Script
OutdoorGamer
14
Years of Service
User Offline
Joined: 23rd Dec 2009
Location: everywhere...
Posted: 31st Jan 2010 15:02
da 2020 give credits to the person that wrote that script.

signatures are dumb.....
idk why....
zeza
16
Years of Service
User Offline
Joined: 27th Jun 2008
Location:
Posted: 1st Feb 2010 03:05
I was about to say, that looks a lot like mine...

Hope This Helps
Kalinka
15
Years of Service
User Offline
Joined: 24th Nov 2009
Location: White Forest
Posted: 1st Feb 2010 03:33
I guess you can. I saw it in one of E.L.E's videos.

OutdoorGamer
14
Years of Service
User Offline
Joined: 23rd Dec 2009
Location: everywhere...
Posted: 1st Feb 2010 04:17
@ zeza: I noticed it was yours lol.

signatures are dumb.....
idk why....
da2020
14
Years of Service
User Offline
Joined: 26th Dec 2009
Location: C:\\Program Files\\
Posted: 2nd Feb 2010 07:57 Edited at: 2nd Feb 2010 07:57
oh yeah i forgot to say it was zeza's
Johnski
14
Years of Service
User Offline
Joined: 23rd Dec 2009
Location: Norfolk, UK
Posted: 5th Feb 2010 23:39
yes i have done a script on it and i will be realeseing it soon. i need just to tweak it a little

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