Developing Euthanasia has teached me a lot of things about FPSCreator.
First I need to make smaller levels. Which isn't that bad, because I can make them more detailed now. Euthanasia showed me that large levels tend to crash on weaker systems even after a stable build.
It also showed me a lot of stuff I could improve and I really want Symbiotic to be my best.
Thats why some things change
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*The game will now be less shooter based (don't worry! you'll get your guns

) but a whole lot more like an adventure. I have
a lot of cool ideas on how to make the game more intense. It will be very penumbra inspired but completely different.
*I will use normal and specular mapping to create vivid visuals. Even segments will be shaded in this game and I have to admit that it adds a lot to the graphics. I will use fullscreenshaders as well.
Thanks to
Bond1 for developing so much nice shaders!
*The Level will now be even more interactive. You can do a lot in a single room, like using coffeemachines, searching closets, reading on computerscreens and pinboards. There are also a lot of moveable objects etc. For players that don't want to click on every damn object in the room to proceed: this is no such thing.
The game is made that the first logic idea that the player has in mind usually works. Even though there might be a better way to solve it. Its no such thing like these old point and click adventures where you searched ages for that one thing to do in a large level. =P
*The Game will be released in episodic versions.
*The Story has new depths that take it even farer away from being a zombie shooter.
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-Wolf
God Helps the Beast in Me!
