Quote: "Awesome stuff! I'll be using these in my UDK project - if that's ok with you?"
Sure, use them in whatever engine you like.
Quote: "why were the segments entites? Placing and editing them is a bit harder."
Because now, bond1's normal map shaders will affect the walls and ceiling
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Cleve Blakemore, I can't thank you enough. I'm very happy that you like my style. I wish you luck on your game, and I hope we'll all get to see a preview sometime soon.
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Everyone else, thanks for the comments, and I hope everyone had a nice New Years. There probably won't be anymore hard drive cleanouts from me for a while now

But, now that I have a computer that can run bond1's new shaders and then some, from this point foreward both my store media and forum freebies will be taking advantage of normal and specular maps. I'm also planning a few TGC model pack releases for this year as well, which I'll show a little bit later
Kravenwolf