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FPSC Classic Scripts / is there a basic Guard AI script?

Author
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EGG HEAD OF DOOM
16
Years of Service
User Offline
Joined: 21st Sep 2008
Location: The Hacked Hospital Lobby
Posted: 2nd Jan 2010 04:31
i just need one where the they will follow a waypoint and as long as you stay behind them they won't see you, but if they do than they will attack you. is there one around somewhere? if not than i'd be willing to pay for someone to do this for me

zeza
16
Years of Service
User Offline
Joined: 27th Jun 2008
Location:
Posted: 2nd Jan 2010 04:36
Did you try the pace.fpi script?

Hope This Helps
Bugsy
16
Years of Service
User Offline
Joined: 24th Nov 2008
Location: another place in time
Posted: 2nd Jan 2010 05:15
they seem to not follow their wayponts when you do this. any sound you make and they stop and prepare to kill you if they have waypoints.



to fenix mod!
GreenDixy
16
Years of Service
User Offline
Joined: 24th Jul 2008
Location: Toronto
Posted: 2nd Jan 2010 08:22
Try this, Not sure if this is what you where thinking of.

http://forum.thegamecreators.com/?m=forum_view&t=129552&b=23

===================
No life, Lots of love, 2 Kids, God save me LOL
Errant AI
18
Years of Service
User Offline
Joined: 24th Aug 2006
Location:
Posted: 2nd Jan 2010 17:47 Edited at: 2nd Jan 2010 17:52
use pace10.fpi and delete or comment out:



and



He'll then only divert when the player is seen and ignore sounds.



You could also, instead of removing the sound check, add a distance check to it so that he will stop and turn if you're very close and making noise/walking.
EGG HEAD OF DOOM
16
Years of Service
User Offline
Joined: 21st Sep 2008
Location: The Hacked Hospital Lobby
Posted: 2nd Jan 2010 17:54
thanks EAI

Bugsy
16
Years of Service
User Offline
Joined: 24th Nov 2008
Location: another place in time
Posted: 2nd Jan 2010 17:58 Edited at: 2nd Jan 2010 17:59
I've done that long ago. It still doesn't work

edit- didn't save it actually. was checking.



to fenix mod!
JRH
18
Years of Service
User Offline
Joined: 8th Jul 2006
Location: Stirling, UK
Posted: 6th Jan 2010 14:14
I've been working on some more advanced AI recently, and so I gave this a try.

EGG HEAD OF DOOM
16
Years of Service
User Offline
Joined: 21st Sep 2008
Location: The Hacked Hospital Lobby
Posted: 6th Jan 2010 17:56
WOW thanks i'll test this

JRH
18
Years of Service
User Offline
Joined: 8th Jul 2006
Location: Stirling, UK
Posted: 6th Jan 2010 20:46
Ah... it would be nice to have some meelee in there, when the player is close. Unfortunately most characters don't have this animation.

Oh well...
EGG HEAD OF DOOM
16
Years of Service
User Offline
Joined: 21st Sep 2008
Location: The Hacked Hospital Lobby
Posted: 7th Jan 2010 06:22
true, true

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