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FPSC Classic Models and Media / My first model won't work with fpsc, why?

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Obevu
15
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Joined: 13th Dec 2009
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Posted: 3rd Jan 2010 00:52
So I've made a model with animations(with bones) and a texture.
So I got got the MyModel.X file and the texture skin/MyModelTexture.tga in the entitybank of fpsc. What I actually did was copy all the Aiko files (the greenclothed woman from scifi with a shotgun and brown hair i think) and just renamed the files and changed some text in the .fpe file.
When I try to load the MyModel in fps creator then after pressing okay, waiting to see my model in the editor so I can place it where ever i want, it crashes. I get that typical crashing error of 0 0. I just don't understand!
I hope you can help me out.
This is the fpe file:



anim0 = 0,80
anim1 = 81,122
anim2 = 123,312
anim3 = 313,394
anim4 = 395,485

those are the animations i created in maya by the way.
Help please.
OutdoorGamer
15
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Joined: 23rd Dec 2009
Location: everywhere...
Posted: 3rd Jan 2010 01:37
use one of the entity importers. search for them
starmind 001
FPSC Reloaded Backer
17
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Joined: 23rd Sep 2007
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Posted: 3rd Jan 2010 04:38
Ok I see some of your problems. First off if you are editing the fpe like this:
This is your first mistake and your second is the same with the texture.

It should look like this:

If this is how your fpe looks like then it will work. What your were doing was making fps look for a file that does not exist therefore it crashed.
If you have the model and texture in the same place then you do need to refer it to another location unless your texture is in the texturebank, then you would need to tell it to look in the texturebank to get the texture. I hope this helps.

Obevu
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Posted: 4th Jan 2010 11:24
so I got the entity exporter and tried it out. I looked through the videotutorials in them. But when i double click on the fps creator entity maker .exe file, and it looks through the x files I've got in the user folder, it crashes. I get an error that's like this:

...
So I use an exporter for maya called cvxporter to make my models to become an X file. This work when I'm going to make a gun for models =
VWEAP.X
HUD.X
Maybe there was a third .x as well, can't remember, but they were textured as well. The enemy holding the weapon and me holding the weapon.

But I see on the website of the game creators they mention Pandasoft DirectX Exporter for 3ds max. But I have maya, is there one for maya 2009 unlimited?

Thanks!
charger bandit
15
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Joined: 10th Nov 2009
Location: Slovenia
Posted: 4th Jan 2010 13:01
Use my Entity Compiler,it allows you to make models easily,no line changing required,just input your settings and save.

A.K.A djmaster
Metal Devil123
16
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Joined: 13th Jul 2008
Location: Suomi, Finland
Posted: 4th Jan 2010 13:11
I was going tosay teh same

Obevu
15
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Posted: 4th Jan 2010 19:29
I tried out Entity Compiler. It took my .x file, my texture .tga file with those animated settings as well. What happends is that it crashes when it's about to show in the FPSC fullversion editor, as in i can't move it around in the editor. I don't know why this is it. So I tried it out in many diffrent ways:
Way1.
I selected the textured model in maya without the skeleton in maya, exported selected model to .x file. then I used Entity Compiler with animation :
Maxanimations = 5
anim0 = 0,80
anim1 = 81,122
anim2 = 123,312
anim3 = 313,394
anim4 = 395,485
I tried to put this in the editor to move it around in FPSC, it crashed.

Way2.
I selected BOTH the skeleton and the textured model, i did the same thing above. It still crashes.

Way3.
I used an old file when I finished the model with a texture without having a skeleton at all in the maya file, exported it to a .x file and did the same thing. It still crashed.

Way4.
I tried to make a simple mode of a ring with the same texture used for the above model, did all of the steps above, and it worked very well.

This is getting pretty annoying and taking much of my time when all i want to do is be sure that everything is alright before I start to model, animate and texture everything for the game i'm planning to make. Enough with my rant...

There is something called Character Studio in 3ds max, i hope it's inside of 3ds max. And on the fpscreator website it says something about to use it to make characters for fpscreator. But i want to make it with Maya?!
But what I got huge problems is really this:
How do I export something with a skeleton on a model, where the skeleton is animated so the model moves, in to FPSCreator? I tried Make Entity From X Files that's downloadble from the fpscreator website, and still I don't know what to do, i'm desperate need of help here, I just can't understand how everyone else here knows this easly without anyproblems meanwhile me with a bakround of a 3D artist got huge amount of problems just making this WORK!!!
charger bandit
15
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Joined: 10th Nov 2009
Location: Slovenia
Posted: 4th Jan 2010 20:30
Werid,sounds like a bug.Are you sure that you have 1.1 version of my tool? 1.0 had some bugs that caused crashes.Gonna check the source code a bit.

A.K.A djmaster
General Jackson
User Banned
Posted: 4th Jan 2010 22:03
Send me the model and I'll get it FPSC-ready for ya

Obevu
15
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Joined: 13th Dec 2009
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Posted: 5th Jan 2010 18:28
Yepp, I'm using 1.1.But I might think it's something weird with the cvxporter I'm using for maya. I've exported an animated box with it though (textured as well), but it didn't have any bones. How does it work anyway? Is the vertex only animated or are there really bones in the X file?
I really want export like you people, may I add you to MSN and ask questions? I'd be really greatful.

General Jackson, If you manage to do it, i'll start to see you as a powerful semigod.

I'll add the texture on the next post. The texture on the right side of the model is weird, but this is just a test model so don't mind that =).

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Obevu
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Posted: 5th Jan 2010 18:33
Here is the texture for the model.

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General Jackson
User Banned
Posted: 5th Jan 2010 19:54
Is there any way you could post as a .fbx?
I do not have any software to open .mb files.

Obevu
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Posted: 6th Jan 2010 09:15
Here is the fbx model. I exported it out from maya and reimported the fbx file to see if it's alright. The animations works with the bones...cool...i can't wait to see how you managed it =).

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Programador hispano
18
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Joined: 11th Jul 2006
Location: Dallas, TX
Posted: 6th Jan 2010 19:51
Hello, I think your problem starts with your exporter from Maya, I have been reading threads here in the entire forum and everybody has problems with the exporter, static models are just fine but the problem is animated models.

Also, u are trying to do custom made animation for your model, that means you will have to do a custom fpi file(that means a little of programming, don't worry is not that difficult), I would suggest your get milkshape 3d and model in Maya if you want, and rig, animate and export to .x in Milkshape. I use carrara and the .x exporter is a little bit of a diva also, so I use Milkshape to rig, animate and export.

There can be a lot of different things that go wrong, and just one little thing and your 3d animated model won't show up, it will be backwards, no skin, no weapon or some weird stuff like that. Just be patient.

I found this, maybe this will help you, maybe you can also ask butter fingers, he uses maya.

http://forum.thegamecreators.com/?m=forum_view&t=102831&b=1

Not a lot of people can afford maya the legal way. It is just too expensive.

I took a look at your model in Milkshape, and it looks like the bones are on the floor and there are 3 different models, in the bones are 2 named spotlights and six regular bones, the uv is a little off and there is no animation. Maybe is the importer from maya to milshape 3d, I don't know. Just look around in the forum, type maya or something like in the search button. Good luck and if you have other questions, ask, somebody might be able to help you.

...........(o o)........
--oooO--(_)--Oooo---

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