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FPSC Classic Models and Media / can segments have specular, displacement and occlusion maps?

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EGG HEAD OF DOOM
16
Years of Service
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Joined: 21st Sep 2008
Location: The Hacked Hospital Lobby
Posted: 3rd Jan 2010 19:46
i want to make my maps more dynamic with light so are Normal, Specular, Displacement and Occlusion maps possible with segments?

CoffeeGrunt
17
Years of Service
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Joined: 5th Oct 2007
Location: England
Posted: 3rd Jan 2010 20:04
With Bond's shaders, you can have specular and normal maps, as well as emissive. Occlusion and Displacement map shaders aren't available however... :/

EGG HEAD OF DOOM
16
Years of Service
User Offline
Joined: 21st Sep 2008
Location: The Hacked Hospital Lobby
Posted: 3rd Jan 2010 22:15
thanks

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