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FPSC Classic Scripts / Fog Zone - Download

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JRH
18
Years of Service
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Joined: 8th Jul 2006
Location: Stirling, UK
Posted: 6th Jan 2010 11:14 Edited at: 6th Jan 2010 11:16
This zone utilises a fog script I have written, which works with the Stock Engine. Fog utilizes ambience and stock fog to create this effect. Its designed for indoor use, and so if your doing a steamy area, this'd be ideal.

It looks better ingame...

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JRH
18
Years of Service
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Joined: 8th Jul 2006
Location: Stirling, UK
Posted: 6th Jan 2010 11:16
Heres a screenshot.

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starmind 001
FPSC Reloaded Backer
17
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Joined: 23rd Sep 2007
Location:
Posted: 6th Jan 2010 12:36
very nice always need little stuff like this.

merlin for real
14
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Joined: 28th Dec 2009
Location: southern illinois, USofA
Posted: 6th Jan 2010 14:00
I like it, thanx
Bigsnake
15
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Joined: 7th Apr 2009
Location: England
Posted: 6th Jan 2010 19:48
nice work

http://image.fps-files.com/images/42SIG.jpg[/img]
Vista, Amd Athlon 7750 (64 bit + Dual Core), ATI Readon HD 4870 1gb Edition, 4gb Ram.
starmind 001
FPSC Reloaded Backer
17
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Joined: 23rd Sep 2007
Location:
Posted: 7th Jan 2010 03:20
JRH, I like what you have done here, but I didn't like the fact that once the plr steps in the zone that it is always fog, so I edited the script with full ambience(which for those that want can edit it). This new script will allow for the plr to say walk into the zone and then walk out of it. The ambience in the fog is set at 40 like you had it and when you walk out of it it goes back to 100. Enjoy and thanks for a great addition.



JRH
18
Years of Service
User Offline
Joined: 8th Jul 2006
Location: Stirling, UK
Posted: 7th Jan 2010 09:57
Aha, that makes sense. I actually have a second script that removes fog again, which seems to have been forgotten when putting the zip together. The idea was that fog would cover a larger area, and instead of covering the whole area with a trigger zone, only a small area would require it. Your method would be better for a smaller area.
Thanks

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