Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Models and Media / Can anyone tell me the animation keyframes?

Author
Message
smajler
17
Years of Service
User Offline
Joined: 9th Oct 2007
Location:
Posted: 7th Jan 2010 22:34
Hi, i have fpsc model pack but i want use it in my own project in C++. I want to animate the models, but i have to tell engine animation start and stop frame. Can anyone tell me what are the animation frames ?
xplosys
19
Years of Service
User Offline
Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 7th Jan 2010 22:40 Edited at: 7th Jan 2010 22:41
Here you go.



Brian.

Errant AI
18
Years of Service
User Offline
Joined: 24th Aug 2006
Location:
Posted: 8th Jan 2010 17:59
The actual frame-ranges depend on the model.

If it isn't a stock-anim character, the above frame-ranges could be incorrect. You should cross-reference with the anim. ranges listed (at the bottom) in the character's .fpe to be certian.
The Fps Creator rocks!
16
Years of Service
User Offline
Joined: 24th Oct 2008
Location: Sneaking down your chimney.
Posted: 14th Jan 2010 22:13
Can someone help me? No one is helping! http://forum.thegamecreators.com/?m=forum_view&t=164112&b=24

Login to post a reply

Server time is: 2025-06-08 00:07:49
Your offset time is: 2025-06-08 00:07:49