I think that is normal....I you texture objects and you put some more objects spread out in the scene, you will see that in a different aspect.I added some objects to the escene, and it looks completly different.
Have a look at it.
//Floor texture
ink rgb(150,140,130),1
box 0,0,20,20
ink rgb(90,70,60),1
line 10,0,10,10
line 0,9,20,9
line 0,19,20,19
line 0,10,0,20
get image 1,0,0,20,20
//red light
ink rgb(80,80,80),1
box 0,0,20,50
ink rgb(255,0,0),1
for i= 1 to 5
ellipse 10,10,i,i
next i
get image 2,5,0,20,50,1
get image 5,10,10,20,20,1
ink rgb(0,255,0),1
for i= 1 to 5
ellipse 18,3,i,i
next i
get image 3,6,0,20,16
for a= 1 to 10
for i= 1 to 10
paste image 1,-20+i*20,-20+a*20
next i
next a
get image 1,0,0,200,200
//seting lights
set ambient light 50
hide light 0
//----objetos---------
`floor
make object box 1,50,1,50
texture object 1,1
set light mapping on 1,3
`column
make object cylinder 2,6
scale object 2,100,400,100
position object 2,0,10,0
texture object 2,1
set light mapping on 2,2
`light bulb
make object sphere 3,1:set object emissive 3,rgb(255,0,0)
position object 3,-1.5,17,-2.5
`roof
make object box 4,30,0.5,20
texture object 4,1
position object 4,0,22,0
set light mapping on 4,5
position camera 5,5,5
point camera 0,0,0
do
color backdrop rgb(0,0,0)
// CAMERA CONTROLS ****************************
`Check for key presses and move camera accordingly.
If KeyState( 17 )
Move Camera 0.2
EndIf
If KeyState( 30 )
Turn Camera Left 90.0
Move Camera 1.0
Turn Camera Right 90.0
EndIf
If KeyState( 31 )
Move Camera -0.2
EndIf
If KeyState( 32 )
Turn Camera Right 90.0
Move Camera 1.0
Turn Camera Left 90.0
EndIf
`Get camera angle and mouse movement and rotate camera.
CamX = Camera Angle X( )
CamY = Camera Angle Y( )
MMoveX = MouseMoveX( )
MMoveY = MouseMoveY( )
YRotate Camera CamY + ( MMoveX / 2 )
XRotate Camera CamX + ( MMoveY / 2 )
REM ********************************************
sync
loop
learning every day