Hi,
Many thanks Marc Steene, I have implemented this but I have an issue with the entity animating now.
All the sounds play without the entity moving.
I put runfpidefault=1 in the code but then the other sounds after this code does not execute.
By the way I am using this script as an init script for an entity.
See below my script :-
;Artificial Intelligence Script
;Header
desc = Init Script (sound, animation)
;Triggers
:state=0,isdarkaiseeing:timerstart,sound=audiobank\user\BERZERK\low\hdis.wav,state=1,runfpidefault=1
:state=1,timergreater=5000:sound=audiobank\user\BERZERK\low\ia.wav,timerstart,state=2
:state=2,timergreater=5000:sound=audiobank\user\BERZERK\low\dth.wav,timerstart,state=3
:state=3,timergreater=5000:sound=audiobank\user\BERZERK\low\tnpgnm.wav,timerstart,state=4
:state=4,timergreater=5000:sound=audiobank\user\BERZERK\low\hsuaaph.wav,timerstart,state=5
:state=5,timergreater=5000:sound=audiobank\user\BERZERK\low\thmne.wav,timerstart,state=6
:state=6,timergreater=5000:sound=audiobank\user\BERZERK\low\rlfhah.wav,timerstart,state=7
:state=7,timergreater=5000:sound=audiobank\user\BERZERK\low\hmbd.wav,timerstart,state=8
:state=8,timergreater=5000:sound=audiobank\user\BERZERK\low\cflar.wav,timerstart,state=1
:healthless=1:state=100
:state=100:stopsound,state=100
;End of Script
where am I going wrong???
Many thanks