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FPSC Classic Scripts / Jump Distance Script

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Camouflage Studios
15
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Joined: 11th Aug 2009
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Posted: 11th Jan 2010 01:16
Hello, I am looking for a script that increases the distance of your players jump, I changed the height, but the distance is still too short, does anyone know a script for this??

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Bugsy
16
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Joined: 24th Nov 2008
Location: another place in time
Posted: 11th Jan 2010 01:26
I want one too, I have been looking for ways to enhance the parkouring in FPSC



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Marc Steene
FPSC Master
18
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Joined: 27th Mar 2006
Location: Bahrain
Posted: 11th Jan 2010 03:54
:state=0:newjumpheight=100,state=1

That will double the players jump height, and no mods are required to use it.


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Bugsy
16
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Joined: 24th Nov 2008
Location: another place in time
Posted: 11th Jan 2010 04:45
I know. I mean jump distance, most long jumpers don't also jump 10 feet high. and inscresing the speed does NOTHING to increase distance. I can jump no further walking at 100 speed than I can sprinting at 200



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Flatlander
FPSC Tool Maker
17
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Joined: 22nd Jan 2007
Location: The Flatlands
Posted: 11th Jan 2010 07:13
Unfortunately it can only be done by modding the source code. I have a command called rpg_jumpfly which takes you over two map blocks. However, it seems that v116 allows you to jump one map block by simply running towards the place you need to jump across. There is a demo Lee has that you have to jump to get to another side. I'll try to find it.

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OliveTreeGames
Camouflage Studios
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Posted: 11th Jan 2010 13:12
Alright, if you could find it that would be great

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Bugsy
16
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Joined: 24th Nov 2008
Location: another place in time
Posted: 11th Jan 2010 20:24
yeah, but if RPGmod is a part of fenix mod, can I use it like rpg_jumpfly=200 (2 segments)



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Flatlander
FPSC Tool Maker
17
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Joined: 22nd Jan 2007
Location: The Flatlands
Posted: 11th Jan 2010 21:09
@Bugsy, I think I did have rpg_jumpfly in the mod when I gave the code to Hockeykid for Fenix Mod. This is a flag where jumpfly is turned on or off.

When it is on the player jumps a little higher and a little farther. You have to take a running jump though or you still will not go far enough to make the jump. I tried to tweak it so that the player will need to jump just at the right time and then land just right by using the movement keys. It's not real difficult however.

One way I used it was to put a trigger zone just before the jump area and put this in the main AI slot



Then on the other side I put a triggers zone to turn it off. The purpose was to not allow the player to jump back across.



Of course, you could award the player with the capability to do this. There are a lot of options regarding this.

Remember the player has to take a running jump. He must jump just before he reaches the edge of the precipice.

@CS, I will look now.

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OliveTreeGames
Flatlander
FPSC Tool Maker
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Joined: 22nd Jan 2007
Location: The Flatlands
Posted: 11th Jan 2010 21:22 Edited at: 11th Jan 2010 21:23
The map is in the "Samples" folder. If you don't have this folder I believe it was provided with the official v116 update installation. I'm not sure because it just appeared one day.

The fpm name is: GS11-SuperGravityScript.fpm

It is all stock including the two scripts to pick the lock. I am not sure why it is call the SuperGravityScript because I could not find a script that had anything to do with super gravity. I believe I created my own simple map and was able to jump across a 100 unit "pit" without any special script.

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OliveTreeGames
Camouflage Studios
15
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Joined: 11th Aug 2009
Location:
Posted: 11th Jan 2010 22:30
wow thats a cool script, I'm going to use that for my platformer game to use in the FPNS Contest! Thanks a bunch!

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Bugsy
16
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Joined: 24th Nov 2008
Location: another place in time
Posted: 12th Jan 2010 02:42
no, that's for jumping epic high. I'm talking only a little high, and 2 squares



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