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FPSC Classic Models and Media / Successfully used Truespace .x export in FPSC

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AncientGamer
15
Years of Service
User Offline
Joined: 10th Jan 2010
Location: United States
Posted: 11th Jan 2010 04:17
Thanks to all on the forum that have replied to calls for help! I didn't have to create a post with questions because I found most of the answers already on the forum, it just took a few hours of research, which I happen to enjoy anyway. I managed to export a simple object from Truespace 7.6 (after editing UV map and applying a texture) in .x format and, after using Entity Maker, was able to use the object in FPSC. I also was able to use the original object I exported in 3D World Studio, which is awesome. This was a very exciting accomplishment because I have spent many hours figuring this out. Thanks again to everyone who has ever replied to anyone with assistance. I will now try a more complicated object (I had used a simple cube to test). Wish me luck!

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DonWON
16
Years of Service
User Offline
Joined: 4th May 2009
Location:
Posted: 12th Jan 2010 01:24
TrueSpace is a really good tool but much overlooked. Good luck with your models.


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