hi,friend..
why my model is running still when starting game,when i shoot him then he animate idle and every is fine,but i would like to know why at the first my model is running still,here is my script
desc = xplain
;Triggers
;DETECT PLAYER
:state=0:animate=0,state=0
:state=0:setframe=1,state=4
:state=4:incframe=1
:state=4,frameatend=1:state=0
:state=0,plrdistwithin=300,plrcanbeseen:waypointstop,state=3,rotatetoplr,sound=audiobank\voices\monster\hurt2.wav
:state=0,shotdamage=1:animate=4,state=3,rotatetoplr,sound=audiobank\voices\monster\finalmoan.wav
;MELEE ATTACK
:state=3,plrdistfurther=40:sound=audiobank\voices\monster\hurt2.wav,state=1
:state=3:state=1
:state=1,plrdistfurther=40:rotatetoplr,movefore=2,animate=1
:state=1,plrdistfurther=300:animate=0,state=0
:state=1,plrdistwithin=40,rateoffire:rotatetoplr,animate=2,state=2,sound=audiobank\voices\monster\hurt2.wav
:state=2,plrdistwithin=40:plraddhealth=-20,state=3
:state=2:animate=2,state=3
my animation list
Idle 0,47 anim0
run 48,66 anim1
attack 67,107 anim2
die 108,154 anim3
downproneback 155,244 anim4
hert 245,266 anim5