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FPSC Classic Models and Media / Model shader using Darkshader?

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Decneo
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Joined: 24th Dec 2009
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Posted: 14th Jan 2010 09:57
hello, i would like to make my model shader using darkshader , but i don't know how to bring it into FPSC , for example my model's name is Blacka and i bring it into darkshader and everything is done! then export it like .fx and write a paramater of texture in FPE scipt like this



but it still didn't work..how can i fix it?
PW Productions
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Posted: 15th Jan 2010 02:05
(yourtex)_D.dds

(yourtex)_D2.dds

(yourtex)_[whatever your shader uses].dds

-PwP

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Decneo
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Posted: 15th Jan 2010 02:12
i've created for FPSC x9 ,somebody said .dds can't use in FPSC x9,is it right? so i used mytexture_D.tga,mytexture_N.tga and mytexture_S.tga
PW Productions
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Location: sitting in a chair.
Posted: 15th Jan 2010 02:38
Ok, I'm pretty sure X9 can use DDS files...

Does the shader use an _N or _S file? It doesn't matter, you must have a _D2. This goes for most (if not all?) shaders (for FPSC)

Go to my website, if I get enough members, I will buy a domain and appoint more moderators
Decneo
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Posted: 15th Jan 2010 09:20
excuse me..how can i create A_D2.dds? i also have only A_D.dds

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