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DarkAngleGames
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Joined: 17th Jan 2010
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Posted: 17th Jan 2010 15:27
Hi, me and me team at dark angle design are making a game which puts fpsc to its limits.
Here is the story.

You wake up as a prisoner of war, you hear a lot of screams going on from the floors above, suddnely the automatic prison bars slide open. You get your trusty gun and search the prison, you discover that you are a lab rat for a top secret test that turns the dead to army soldiers, you have to escape the prison and lab systems.

screens are below, this is a great game so far with action all the way, well post more as the game develops.





C0wbox
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Posted: 17th Jan 2010 16:46 Edited at: 17th Jan 2010 17:47
<Edited out>

Gunslinger
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Posted: 17th Jan 2010 16:51 Edited at: 9th Feb 2010 22:48
But i like the blood...

You could improve your Map Design.
At the moment it looks like "Some realy big rooms without anything but 200 [Mod Edit] million enemys in it."
DarkAngleGames
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Posted: 17th Jan 2010 16:52
can some1 pls move this to the right forum
sorry i dont now what im doing
Hyperion
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Posted: 17th Jan 2010 17:35
Oh wow.
Well first,uh you need some lightmapping in there.I think coz has a tut out,otherwise check the fpsc community guide
Secondly,what is up with 500 million enemys scattered about?I hope youre using x10(which is doesnt look like) or that will lag to Hell and back.
Sorry if i come off mean or rude,im just tryin to be constructive
-Hyperion


"I once visited a crematorium that gave discounts to burn victims" -Godfrey,my robotic butler
DarkAngleGames
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Posted: 17th Jan 2010 17:47
sorry i dont know what lightmapping is, im new at this

i have lots of enemys because i like to fight

i like constructive comments, it helps me learn new stuff

heres some new pictures of the labratory showdown



Metal Devil123
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Location: Suomi, Finland
Posted: 17th Jan 2010 17:55
Wow! That's a lot of enemies! You having lag?

Butt monkey
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Location: Scotland
Posted: 17th Jan 2010 19:24
I can't even understand how that is playable. Most FPSC games can only take a maximum of 10 or so enemies and those need to be spawned one at a time. Do you have some kind of super computer with about 50 processors and 1000 GB of RAM?
Juzi
17
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Location: Finland
Posted: 17th Jan 2010 19:27
We're going a bit overboard here, don't you think?

I dance in tune with what I fear to do adrenaline.
Aaagreen
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Location: City 17
Posted: 17th Jan 2010 19:41
Because 60 nazis with exactly the same face inside a sci-fi base holding floating colt 45s is immensly realistic.

Jeku always gets drunk and tries to Moderate the ocean. Tirelessly slapping the waves as they roll in.
Bootlicker
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Location: Germany
Posted: 17th Jan 2010 20:05
lol there's nazi's floating with their heads in the roof...

Metal Devil123
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Posted: 17th Jan 2010 20:08
Wow! Flying nazis! And how did they got into this lab? I counted 25 of them, but I don't know how many enemies is behind the one in front of you so...

Gunslinger
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Posted: 18th Jan 2010 00:42
Attack of the clone Goebbels!
Bugsy
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Location: another place in time
Posted: 18th Jan 2010 01:34
just throwing a billion enemies in one room doesn't fix FPSC's shooting "feel" or make the enemies any more satisfying to kill



to fenix mod!
DarkAngleGames
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Posted: 18th Jan 2010 22:48
thank you all for ur input, i have made an outdoor level with alot less enemys lol. the fps on the other level was quite low but i dont mind if there are lots of enemys or if the graphics are good.

DarkAngleGames
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Posted: 21st Jan 2010 13:57
Here is a new screenshot of Death War made by dark angel game design.

In this room you press a buton and lots of nazis spawn. there are alot less now lol

DarkAngleGames
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Posted: 30th Jan 2010 20:29
this is a pic made for the screenshot contest but i was told its not allowed, so its going 2 be the box cover when my game is finished



McCrazy
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Posted: 30th Jan 2010 21:01
See the attached picture, I've got nothing more to say.

www.chaos-reign.de.tc

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Aaagreen
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Location: City 17
Posted: 30th Jan 2010 21:27 Edited at: 30th Jan 2010 21:31
You forgot to point out that these nazis also seem to live in a fullbright environment - lights are a thing of the past apparently.

And since when were there giant futuristic fire-shooting robots in World War 2? Or did I miss something?

Jeku always gets drunk and tries to Moderate the ocean. Tirelessly slapping the waves as they roll in.
Kalinka
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Posted: 30th Jan 2010 22:20
Interesting concept...

<a href=http://kalinka3d.weebly.com/><img class="" alt="" src="http://img52.imageshack.us/img52/7643/3333d.jpg" /></a>
mgarand
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Location: The Netherlands
Posted: 30th Jan 2010 22:28
This is madness..... Madness???? THIS IS DEATH WAR

Rofl i like the nazis, but really strange concept



Creativity is inventing, experimenting, growing, taking risks, breaking rules, making mistakes, and having fun.
Kalinka
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Posted: 30th Jan 2010 23:05
I'm wondering about frame rate.

<a target='_blank' title='My site click it!' href='http://kalinka3d.weebly.com/'><img src='http://img109.imageshack.us/img109/7643/3333d.jpg' border='0'/></a>
Jingle Fett
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Posted: 31st Jan 2010 02:32 Edited at: 31st Jan 2010 02:41
Death Wars...Attack of the Clones? lol

I guess the first thing you should do is ask yourself what are you trying to do with your game. Are you trying to make a game that isn't supposed to be realistic or what are you trying to do? After that, narrow the gameplay down so that however it's supposed to go, it's fun. It's not enough to simply drag and drop a million enemies and say I'm done! Put in lights, maybe make enemies follow patrol paths, mix up the enemies so they aren't all the same, stick to the theme (ww2 or sci-fi?), put the enemies in places that make sense, add more entities, make custom entities, the list goes on. Remember that simply killing lots of enemies will quickly get old after a while, especially if the game mechanics are dull (and complains that shooting in FPSC isn't overly fun).

Also no offense, but calling yourself a team is only going to raise expectations, if someone calls themselves a team the game better be half-decent. Honestly this doesn't look like the work of a team (especially when compared to what other "teams" have pulled off, or even just individuals)...
But don't worry, a lot of people here started with little games like this, you just need to work on it more


Unity Engine 2.6 is now available for FREE
http://www.unity3d.com
The Storyteller 01
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Location: On a silent hill in dead space
Posted: 1st Feb 2010 04:55 Edited at: 1st Feb 2010 04:55
Its time for me to show the "Screenshot Collection" card.

Because thats what this is all about.

There will be no game looking anything like the screenies.
There will be no demo looking anything like the screenies either.
And of course there will be no need for a "box cover"...



In case you find my grammar and spelling weird ---> native German speaker ^^
Metal Devil123
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Location: Suomi, Finland
Posted: 1st Feb 2010 07:17
Thisis one of those times when I agree with storyteller, even thou the creator is on this stage of making the game...

Marc Steene
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Posted: 1st Feb 2010 14:12
BOTB, anyone?

Gunslinger, you need to remove the starred out swear word or the mods wil hammer you.


[b]FPSC MIGRATION: http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21
DarkAngleGames
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Posted: 6th Feb 2010 13:17
whats the screenshot collection card?

there wont be a demo but the game does look like the screenshots. thats what they are. shots of the screen lol

i will post some more screenshots soon. stay tunned

Metal Devil123
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Location: Suomi, Finland
Posted: 6th Feb 2010 13:52
What's your FPS rate here? You have tons of enemies in one room, they all look alike and the rooms are HUGE and this is strange in every other way too. This might be good, if it was playable, and I am not trying to be mean, but this is not going to work, ever. Lag will be horrible. I think that this will ne be built. But good luck, still.

TheK
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Posted: 6th Feb 2010 14:05 Edited at: 6th Feb 2010 14:05
In one screenshot, you see, that he have around 34 FPS... With tons of enemies.

Best,
TheK

Marc Steene
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Posted: 6th Feb 2010 14:44
I can tell this is going to be an epic game...


[b]FPSC MIGRATION: http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21
wizard of id
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Location: Sunny South Africa
Posted: 6th Feb 2010 15:16
Come on guys lay off on the sarcasm a bit and try and help the noob out by pointing him to the relevant threads for hints and tips and more.

Your not doing his self esteem any good by putting his game down.However remember that beauty is in the eye of the beer holder.

If he is oblivious to light mapping and correct entity placement that is his problem, if he prefers to be blind let him continue on his blind fly death nazi's spree.

Every one had to start some where even I had terrible first showcase I think....

"In my weird politically incorrect hypothetically incoherent contradicting obscured world definitively maybe"

Metal Devil123
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Posted: 6th Feb 2010 15:24
Sorry, I didn't try to be sarcastic.

wizard of id
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Posted: 6th Feb 2010 15:36
Quote: "Sorry, I didn't try to be sarcastic."
Lol I didn't know I hid my sarcasm so well in my post...


But still what would happen if we started attack every game Marc Steene made....all hell would ensue...

"In my weird politically incorrect hypothetically incoherent contradicting obscured world definitively maybe"

FPSC Models and Media
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Posted: 6th Feb 2010 17:46
Quote: "I'm wondering about frame rate."

me to


U571
FPSC Models and Media
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Posted: 6th Feb 2010 17:50
Quote: "TheK: In one screenshot, you see, that he have around 34 FPS... With tons of enemies"


without any mod and in outdoor level cool



U571
Metal Devil123
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Posted: 6th Feb 2010 17:57
I just noticed your health! lol

Kalinka
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Posted: 6th Feb 2010 18:04
I see you improving you level design! 34 fps with gazillions enemies? You must running this on NASA's computers...

Bugsy
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Posted: 6th Feb 2010 19:03
specs pls. I want to know them, so I can buy that computer and prove all my friends wrong



to fenix mod!
Red Eye
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Posted: 6th Feb 2010 19:47
...this serious?...


Bugsy
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Posted: 6th Feb 2010 20:18
yes serious.

friends: It doesn't have very many enemies, it must not be a good engine
me: It is, but tons of enemies do not a good game make my friends
friends: ya w/e



to fenix mod!
The Storyteller 01
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Posted: 7th Feb 2010 15:39
Quote: "In one screenshot, you see, that he have around 34 FPS... With tons of enemies.

Best,
TheK "


The ONLY ingame screenshot that shows an FPS rate is coincidently the one with 10 enemies....

...while every other "screenshot" has 50+

In case you find my grammar and spelling weird ---> native German speaker ^^
Bugsy
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Posted: 7th Feb 2010 17:53
still, ten enemies at 1 time in a massive map made of segments is absolutely nothing to sneeze at.



to fenix mod!
Marc Steene
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Posted: 8th Feb 2010 12:16
Quote: "But still what would happen if we started attack every game Marc Steene made"


What do you mean by that?


[b]FPSC MIGRATION: http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21
DarkAngleGames
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Posted: 9th Feb 2010 21:56
I dont know what my fps is. i use my brothers pc, its really good. he has all the newest parts. hes a geek lol.

Here is a picture i made for DEATH WAR. its concept box art i done in paint.



Metal Devil123
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Location: Suomi, Finland
Posted: 10th Feb 2010 08:00
Whoa! Well that's.... I don't know. Are you gonna use that? Well, it will be interesting to see how this works...

"You are one of the best game designers on TGC"- Bloody James
2 Rogues
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Posted: 11th Feb 2010 20:24 Edited at: 11th Feb 2010 21:03
Yeah, ummm ermmmm, that's duh uh......great! yeah....
but for now, I think you need to work on your level design.
Have you ever looked at the other games on the forums?

Some of my favorites:

Canalyst
http://forum.thegamecreators.com/?m=forum_view&t=158913&b=25

E.L.E
http://forum.thegamecreators.com/?m=forum_view&t=137567&b=25

Beyond Life
http://www.youtube.com/watch?v=bOibh3CzLrY

Automatic Update
http://forum.thegamecreators.com/?m=forum_view&t=149342&b=25

He Is Coming
http://forum.thegamecreators.com/?m=forum_view&t=160369&b=25
Juzi
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Posted: 11th Feb 2010 21:01
Guys.. why do I have a feeling that this is a some kind of joke?

With me disaster finds a playfield
wizard of id
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Location: Sunny South Africa
Posted: 11th Feb 2010 21:02
Quote: "Quote: "But still what would happen if we started attack every game Marc Steene made"

What do you mean by that?
"

Nothing bad, I think.

No seriously I just picked a random name to show that some one might get offended and upset if people made remarks about screen shots that you posted like the ones here...

The point is lets be a little more tactful and not belittle the guy to him he created and great game to us it is WTH??! were you thinking having guys floating in mid air or worse putting objects in a level which should not be there.

I think the comment was pretty straight forward and didn't really needed to be explained in depth if the all the post were read and screenshots viewed ah well....

"In my weird politically incorrect hypothetically incoherent contradicting obscured world definitively maybe"

2 Rogues
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Posted: 11th Feb 2010 21:04
I agree with Juzi, this may be some lame joke to get attention
Aaagreen
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Location: City 17
Posted: 11th Feb 2010 21:10
Quote: "Here is a picture i made for DEATH WAR. its concept box art i done in paint."




Jeku always gets drunk and tries to Moderate the ocean. Tirelessly slapping the waves as they roll in.

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