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FPSC Classic Scripts / level up system

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a great idea READ THIS
15
Years of Service
User Offline
Joined: 29th Apr 2009
Location:
Posted: 20th Jan 2010 02:25
ok well i was wondering if there was a level up system. i am not very good at scripting and i looked for like 4 days and didnt find anything grrrrrrrrrrr. anyways please help me or show me or watever.
thnks

Director
Snap
Marc Steene
FPSC Master
18
Years of Service
User Offline
Joined: 27th Mar 2006
Location: Bahrain
Posted: 20th Jan 2010 14:50
This will work with project Blue/Project Green and will level up the player once every 5 enemies killed.

Trigger zone:

:state=0:dimvar=level,dimvar=exp,setvar=exp 0,setvar=level 1,state=1
:state=1,varequal=exp 5:addvar=level 1,setvar=exp 0

Enemy Destroy script:

:state=0:addvar=exp 1,state=1
:state=1:state=1


FPSC MIGRATION: http://bit.ly/5I8LYO
FPSC NUCLEAR EXPLOSION: http://bit.ly/67v8GI
The Master Dinasty
16
Years of Service
User Offline
Joined: 14th Sep 2008
Location: Valhalla
Posted: 20th Jan 2010 19:13
I am creating a level up system for stock engine, i have made a fully functional level up system which works right now. As you gain more experience you will be able to upgrade you`re powers, the pack i guess will be around 10-40 dollars max i am still trying to find a reasonable price though, if i get alot of buys i might consider the price to be around 20 dollars versa. 40 dollars if little downloads. It will include some models(hoping) that i get time to add a couple of fully animated and with hands weapons. To get the max experience i`ve include a second pack with scripts designed for FENIX which does a lot more cooler stuff, and fenix is tottaly free! (thanks hockeykid) Expect the unexpected and preapere for tottal awsomenes!



-Massap2

You might one day find you`re self laughing at my tombstone, but if that was me id piss on yours!
Lead me to heaven when i die.
a great idea READ THIS
15
Years of Service
User Offline
Joined: 29th Apr 2009
Location:
Posted: 20th Jan 2010 23:00
ok thnks!

Director
Snap
Hador
User Banned
Posted: 23rd Jan 2010 01:00
i like your script marc, and I could modify it easily. can't wait till fenix gets project green. I can set certain enemies to give more xp too, but how would things require certain levels to pickup or use?


[link]devboxportal.co.cc[/link]
Marc Steene
FPSC Master
18
Years of Service
User Offline
Joined: 27th Mar 2006
Location: Bahrain
Posted: 23rd Jan 2010 09:13
Add a simple check to the script.

For example, to pick up this item, you must be a higher level than 5:

:state=0:hudreset,hudx=50,hudy=90,hudimagefine=gamecore\text\pickedupanitem.tga,hudname=itemprompt,hudhide=1,hudmake=display,state=100
:state=10,plrdistwithin=40:state=1,playertake,coloff,plrsound=audiobank\misc\ping.wav,hudshow=itemprompt,hudfadeout=itemprompt
:state=1:rundecal=5
:state=100,vargreater=level 5:state=10


FPSC MIGRATION: http://bit.ly/5I8LYO
FPSC NUCLEAR EXPLOSION: http://bit.ly/67v8GI
a great idea READ THIS
15
Years of Service
User Offline
Joined: 29th Apr 2009
Location:
Posted: 23rd Jan 2010 22:12
well i dont have a mod and i really dont want 1 so is there any way to do it without one?

Director
Snap
Hador
User Banned
Posted: 23rd Jan 2010 22:44
I think you would have to have a mod, sorry.

@ Marc Steene: what was the rundecal for? is it a weaponglow type of thing? if so how could it be removed?


[link]devboxportal.co.cc[/link]
The Master Dinasty
16
Years of Service
User Offline
Joined: 14th Sep 2008
Location: Valhalla
Posted: 23rd Jan 2010 22:55
Quote: "well i dont have a mod and i really dont want 1 so is there any way to do it without one?"


Mine is non-mod!



-Massap2

You might one day find you`re self laughing at my tombstone, but if that was me id piss on yours!
Lead me to heaven when i die.
Marc Steene
FPSC Master
18
Years of Service
User Offline
Joined: 27th Mar 2006
Location: Bahrain
Posted: 24th Jan 2010 03:54
Quote: "what was the rundecal for? is it a weaponglow type of thing? if so how could it be removed?"


It came with the default pickup.fpi script so I left it in. You can removee the line if you want.


FPSC MIGRATION: http://bit.ly/5I8LYO
FPSC NUCLEAR EXPLOSION: http://bit.ly/67v8GI
a great idea READ THIS
15
Years of Service
User Offline
Joined: 29th Apr 2009
Location:
Posted: 24th Jan 2010 15:23
o ok cool!

Director
Snap
RelMayer
16
Years of Service
User Offline
Joined: 14th Apr 2008
Location: France
Posted: 26th Jan 2010 10:26
Hello, I've already made this, but my method is 'vulgar'.


Map 1: The player starts have 100 HP and speed to 80.
The goblins (or other characters) have 80 HP

2 Maps later: My player Start have 110 HP and a 85 speed.
The goblins have 70 HP ...

You know what I mean ?

Yeah, I know, my method is a bit err .... jerky ?

Please apologize my bad english, I'm French.

ELDORA Rocks !
The Master Dinasty
16
Years of Service
User Offline
Joined: 14th Sep 2008
Location: Valhalla
Posted: 26th Jan 2010 12:35
Quote: "Hello, I've already made this, but my method is 'vulgar'.


Map 1: The player starts have 100 HP and speed to 80.
The goblins (or other characters) have 80 HP

2 Maps later: My player Start have 110 HP and a 85 speed.
The goblins have 70 HP ...

You know what I mean ?

Yeah, I know, my method is a bit err .... jerky ?"



There is a much simpler way....
Watch out for my RpG pack due to release is yet unknown...



-Massap2

We are the magnificent Masters, builders of pyramids.
RelMayer
16
Years of Service
User Offline
Joined: 14th Apr 2008
Location: France
Posted: 26th Jan 2010 13:26 Edited at: 26th Jan 2010 13:27
Sounds interesting !
Do you have a link ?

Please apologize my bad english, I'm French.

ELDORA Rocks !
The Master Dinasty
16
Years of Service
User Offline
Joined: 14th Sep 2008
Location: Valhalla
Posted: 26th Jan 2010 15:50 Edited at: 26th Jan 2010 15:51
Quote: "Sounds interesting !
Do you have a link ?
"

Still work in progress, and its not helping that my FPSC version has crashed...

EDIT: I am going to upload a youtube video very soon, so watch out for a post about it!


-Massap2

We are the magnificent Masters, builders of pyramids.

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