Quote: "Can you explain the Carve function?"
I think you mean something similar to 3DStudio Max Boolean functions.
In 3dsmax you can use one object to carve away from another. Let's say you had a cube, then you make a long cylinder, you position the cylinder so it is skewering thru the cube, you carve out the cube using the cylinder, and you're left with a cube with a hole completely thru it. There are other variations of the Boolean operations but I can't rightly explain it. Maybe someone else here can explain further, but that's the one "carve" operation I know of.
-RUST-