Quote: "Don't know if Van-B meant that you could use a really huge image. I thought that he meant just a couple of repeating screens. Maybe I am mistaken."
Well I think he probably meant to use a smaller pic. I think were there is confusion is where i say
Quote: ""Well I will probaly go with Van's & Dostej's idea of useing 1 big image and changing to uv data[...]""
When I say big image, i mean
BIG. Van probably thought that meant a normal sized 640*480 image, and thus a small repeating screen. When I say that im not worried about repeating and ill leave that up to the artist, im speaking of the artist creating a large bitmap, in perhaps photoshop, and copying areas in order to save time. I hope that clears things up.
Back to the issue at hand...
I really need to know which method is less demanding. I would like to know right away because I am finishing up the engine and i don't want to do any major changes because of a program that imposes hardware limitations.
Those who Fight with swords get killed by those who don't