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FPSC Classic Models and Media / Does anyone know how to create "D2" tuexture?

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Decneo
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Joined: 24th Dec 2009
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Posted: 20th Jan 2010 10:11
hi,i would like to know how to create "texture_D2" like bond 1 pack 22 model.
General Jackson
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Posted: 20th Jan 2010 16:13
Just type it into the name.
Ie if your texture is currently called zombie, rename it to zombie_d2

charger bandit
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Location: Slovenia
Posted: 20th Jan 2010 16:15
Yes but IT MUST be in .dds format,use apps like GIMP or something to do that.

A.K.A djmaster
Decneo
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Posted: 20th Jan 2010 17:01
thank, i know how to create .dds but i saw like x_D2.dds is different from x_D.dds like D2.dds combining 3 textures such as diffuse,normal and specular.
charger bandit
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Posted: 20th Jan 2010 17:10
You first make _D2 map.Then with apps like Crazybump you create _D,_N and _S/_I.

A.K.A djmaster
Decneo
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Posted: 20th Jan 2010 17:15
ok,thank ill test it.
rolfy
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Posted: 20th Jan 2010 20:44 Edited at: 20th Jan 2010 20:48
D2 is a texture with a little shadow and specular added to it. This texture is used when you dont apply shader to the entity. Look at the stock textures, when a shader is applied the model uses the .D texture and picks up any normal or specular maps which use the same name and have the correct suffix.
If your going to create spec and normal maps from stock textures use the .D diffuse texture.
Decneo
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Posted: 21st Jan 2010 05:10
Quote: "rolfy"


Thank you..

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