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FPSC Classic Models and Media / Need Help with Character Textures

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Prince Frankie
16
Years of Service
User Offline
Joined: 17th Dec 2008
Location: Musical Majokai(Witch World)
Posted: 21st Jan 2010 04:59
If any one can help me out here's a sample of my Character. I tried to UV map it and made a Texture together, but i don't know how to make a Real Texture for the character... If you guy's can help me fix this, i'll really thank you so much. But right now please help me, if someone answers yes, i'll give you my Character and Textures to work on it.

So anyone has 3ds max... because that's my modeling program i use, after you finish please give it to me...

P.S. Please no bad or hateful comments...

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Decneo
15
Years of Service
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Joined: 24th Dec 2009
Location:
Posted: 21st Jan 2010 05:16
i'm busy right now..so i would like to advice you.you have to separate the head,leg and arm and then collapse these object to one then juz use RTT. Hope this help
Prince Frankie
16
Years of Service
User Offline
Joined: 17th Dec 2008
Location: Musical Majokai(Witch World)
Posted: 26th Jan 2010 23:36
What is RTT? In 3ds max? and last how do you Collapse into one Object instead of other cylinders that are in the character.

P.S. Please Reply but dont say offiencve stuff.
henry ham
17
Years of Service
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Joined: 3rd Aug 2007
Location: way way out there
Posted: 27th Jan 2010 00:01
the simple way is to uvw unwrap your model then export the map to a 2d art program paint your texture then reapply it to your model in max

cheers henry

Prince Frankie
16
Years of Service
User Offline
Joined: 17th Dec 2008
Location: Musical Majokai(Witch World)
Posted: 27th Jan 2010 23:00
Never mind, i already figure it out what is RTT(Render to texture)

But i'll let you all know if it does'nt work for my fpsc Character...
Decneo
15
Years of Service
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Joined: 24th Dec 2009
Location:
Posted: 30th Jan 2010 05:29
Quote: "RTT(Render to texture)"

yes, you've known.. sorry to replied you late guy...



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