plrfreeze is in stock FPSC as well.
I think it would be...
:state=0,plrwithinzone=1:plrfreeze=9999999999999,state=1
:state=1,plrusingaction=1:plrfreeze=0,destroy
Basically, it's checking if the player is in the Trigger Zone, if it is, it freezes the player, then moves on to the next state. Then, if the player is 'using', it freezes the player for zero seconds, then destroys itself to prevent the player from getting stuck in the zone in a huge loop of having to press enter.
Download the FPI EditPad, it's a life saver.
-PwP
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