I also took the World sample app and added those lines. Also dropped bloom.dbs into the media directory.
Still could not load.
void DarkGDK ( void )
{
// entry point for the application
dbSetDir ( "media\\" );
dbAutoCamOff ( );
dbSyncOn ( );
dbSyncRate ( 60 );
dbShaderDataStart( );
dbBackdropOff ( );
dbSetCameraRange ( 0.05f, 30000 );
dbLoadCameraEffect( "Bloom.dbs", 1, 0 );
dbSetCameraEffect( 1,1,1 );
dbLoadBSP ( "ikzdm1.pk3", "ikzdm1.bsp" );
dbSetBSPCameraCollision ( 1, 0, 0.75, 0 );
dbLoadObject ( "media\\sky\\skybox2.x", 200 );
dbSetObjectLight ( 200, 0 );
dbSetObjectTexture ( 200, 3, 1 );
dbPositionObject ( 200, 1000, 2000, 4000 );
dbScaleObject ( 200, 30000, 30000, 30000 );
dbPositionCamera ( 0.0f, 0.5f, 0.0f );
while ( LoopGDK ( ) )
{
if ( dbEscapeKey ( ) )
return;
char szFPS [ 256 ] = "";
strcpy ( szFPS, "fps = " );
strcat ( szFPS, dbStr ( dbScreenFPS ( ) ) );
dbText ( dbScreenWidth ( ) - 20 - dbTextWidth ( szFPS ), dbScreenHeight ( ) - 40, szFPS );
userInput ( );
dbSync ( );
}
}