Yip it is back ! The shocking news However is I have not made any form of a game in the last two years did specific tests and ideas but nothing new.As my skills and understanding evolve so does PAR.
I have taken a break as I wanted to work on the skills part more two years later and 5000 meshes, it took a little longer than expected.
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I still like my original idea of a pointless shoot em' up.I just particularly like this genre as some times you do not always want to concentrate on following a story and speaking to this guy to get x information to allow x part of the map to be unlocked.
I want senseless shooting of bad guys that keeps on spawning running aimlessly in your general direction wanting to pick a fight with the wrong guy and them getting owned well unless you can't shoot.
Well that is what I like to think how it translates to Pointless assault is a bit different.Running wild shooting every one you see does not particularly help you very much especially when doctor Mole has injected you with a slow poison and threw you into the belly on the under world.
What you do in the belly of under world with a clip of 10 ammo and a pistol is entirely up to you.Killing your self will be optional, but having some thing to live for like the cheeseburger at the end of the tunnel of light does make you wonder........
Doctor "Mole" has deemed it fitting to throw every thing his time machine alien generator can make, at you.
Alien scum make me sick!
PS the underworld is full of life traps so tread carefully.
PS Good luck doctor "Mole" is waiting with the cheeseburger at the end of the tunnel...uh and the antidote if you really want it."
I have taken my concrete tunnel system I started to customize it to my needs adding grates as well as new meshes that I will slowly started adding to this to already large segment pack I have created.Will be adding new textures and modifying MP3 ones to suite my needs for this project.
Pointless Assault Requiem takes place in the belly of the underworld I will need to look at getting it as dirty as possible and realistic as possible as well as being able to use a standard mesh system and add different textures door sections grates and platforms to make each level different without having to reinvent the wheel....
Enjoy I look forward to getting feedback and taking you on the journey as the game and my skills adapt and evolve.
"In my weird politically incorrect hypothetically incoherent contradicting obscured world definitively maybe"