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FPSC Classic Scripts / how to start a level with 3 weapon at once

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Help ME ! ! !
15
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Joined: 29th May 2009
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Posted: 27th Jan 2010 13:48
hi game-makers,
i was wondering if there is a way to start char with 3 weapon?
Help ME ! ! !
15
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Joined: 29th May 2009
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Posted: 27th Jan 2010 13:52
uppss..sorry i've post that without completed that.
by the way..i'm making a game where i want to give my hero 3 weapon.so please if anyone know about that,please let me know.thank u.
Marc Steene
FPSC Master
18
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Joined: 27th Mar 2006
Location: Bahrain
Posted: 27th Jan 2010 14:32
Place 3 weapons under your player start marker? (Or two, if you set one in the marker settings). If you want to do it through scripting, Fenix Mod and Project Blue have actions which allow you to give the player weapons.


[b]FPSC MIGRATION: http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21
Help ME ! ! !
15
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Posted: 27th Jan 2010 15:33
is there any scripting option without fenix mod?
mgarand
16
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Joined: 22nd Dec 2007
Location: The Netherlands
Posted: 27th Jan 2010 16:08
Quote: "Place 3 weapons under your player start marker? (Or two, if you set one in the marker settings). If you want to do it through scripting, Fenix Mod and Project Blue have actions which allow you to give the player weapons."




Creativity is inventing, experimenting, growing, taking risks, breaking rules, making mistakes, and having fun.
Marc Steene
FPSC Master
18
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Joined: 27th Mar 2006
Location: Bahrain
Posted: 27th Jan 2010 16:21
Quote: "is there any scripting option without fenix mod? "


No (aside from spawning them onto the player) but you may as well what I suggested first. I highly recommend you get Fenix Mod - it's free, gives you a huge performance boost, enhances scripting commands, and now has bloom.


[b]FPSC MIGRATION: http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21
Kravenwolf
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Joined: 14th Apr 2009
Location: Silent Hill
Posted: 27th Jan 2010 16:34 Edited at: 27th Jan 2010 16:40
Quote: "i was wondering if there is a way to start char with 3 weapon? "


Start the player in a room with three weapons on a table?

EDIT: Otherwise, just do what everyone else said. Put them under the player at the start of the game. You can get rid of the "picked up a weapon" HUD, and the pickup sound so it actually seems like the player starts with them.

If you want the sound and HUD to appear for weapons the player will find later in the game, just assign the pickup sound and HUD to a trigger zone, and then put the weapons inside the trigger area.

Kravenwolf

Help ME ! ! !
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Joined: 29th May 2009
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Posted: 27th Jan 2010 16:55
ohh...thank u all for helping me.actually i have fenix mod and it work perfect in my game but when test game is complete then my editor give a (send/don't send) error.and also i don't know how to use fenix mod script.i want some sample code for that.but i don't know where to get that.can u help please?
The Fps Creator rocks!
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Mainan
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Joined: 28th Jan 2010
Location: Front of my monitor xD
Posted: 29th Jan 2010 01:47
I don't know too and wait for the answer her

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