Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Models and Media / What is reloading animation number for AI ?

Author
Message
Bigsnake
16
Years of Service
User Offline
Joined: 7th Apr 2009
Location: England
Posted: 27th Jan 2010 18:32 Edited at: 27th Jan 2010 18:32
EDIT : Sry, posted this in the models and media by accident, please move to scripting

I'm editing the Fenix mod 3rd person script so that when you press R it plays the reload animation.

What number is the animation for this ?

Here is a example of the what I mean by animation numbers, the anim(number) =



Windows 7, Amd Athlon 7750 Black Editon (64 bit,3ghz + Dual Core), ATI Readon HD 4870 1gb Edition, 4gb Ram.
JRH
18
Years of Service
User Offline
Joined: 8th Jul 2006
Location: Stirling, UK
Posted: 27th Jan 2010 19:24
As found in xplsys scripting tutorial (available on fpsfree.com).

Quote: "No. Animation Start End
0 = Spawn 190, 209
1 = Idle 210, 234
2 = Move Slow 235, 259
3 = Strafe Left 260, 279
4 = Strafe Right 280, 299
5 = Move Fast 300, 318
6 = Reload Weapon (or Toss) 319, 355
10 = Climb 160, 189
11 = Impact Front 0, 19
12 = Bounce Front 20, 39
13 = Get Up Front 522, 593
14 = Impact Back 40, 59
15 = Bounce Back 60, 79
16 = Get Up Back 523, 552
17 = Impact Left 120, 139
18 = Bounce Left 140, 159
20 = Impact Right 80, 99
21 = Bounce Right 100, 119
31 = Crouched Idle 356, 380
32 = Crouched Move Slow (same) 381, 405
33 = Crouched Strafe Left (same) 381, 405
34 = Crouched Strafe Right (same) 381, 405
35 = Crouched Move Fast (same) 381, 405
36 = Crouched Reload Weapon (or toss) 406, 442
40 = Freeform Idle 433, 462
41 = Freeform Move 463, 492
50 = Weapon Spawn 533, 572
51 = Weapon Idle 573, 597
52 = Weapon Move Slow 598, 622
53 = Weapon Strafe Left 623, 642
54 = Weapon Strafe Right 643, 662
55 = Weapon Move Fast 663, 681
56 = Weapon Reload Weapon (or Toss) 682, 731
57 = Weapon NEW Climb 160, 189
61 = Weapon Impact Front 0, 19
62 = Weapon Bounce Front 20, 39
63 = Weapon Get Up Front 822, 911
64 = Weapon Impact Back 40, 59
65 = Weapon Bounce Back 60, 79
66 = Weapon Get Up Back 912, 941
67 = Weapon Impact Left 120, 139
68 = Weapon Bounce Left 140, 159
70 = Weapon Impact Right 80, 99
71 = Weapon Bounce Right 100, 119
81 = Weapon Crouched Idle 732, 756
82 = Weapon Crouched Move Slow (same) 757, 781
83 = Weapon Crouched Strafe Left (same) 757, 781
84 = Weapon Crouched Strafe Right (same) 757, 781
85 = Weapon Crouched Move Fast (same) 757, 781
86 = Weapon Crouched Reload Weapon (or toss) 782, 831
90 = Weapon Freeform Idle 832, 851
91 = Weapon Freeform Move 852, 881"


Hope that helped
Bigsnake
16
Years of Service
User Offline
Joined: 7th Apr 2009
Location: England
Posted: 27th Jan 2010 19:29
Thx JRH

Windows 7, Amd Athlon 7750 Black Editon (64 bit,3ghz + Dual Core), ATI Readon HD 4870 1gb Edition, 4gb Ram.

Login to post a reply

Server time is: 2025-06-07 20:17:55
Your offset time is: 2025-06-07 20:17:55