Underground - Lower Levels:
Well Underground is my first actual serious game, that I have been making using FPSC. So it's basically my first shot at level design and such in FPSC. Not sure if I'll release a demo soon or not, but that depends on progress made.
After an unknown epidemic broke loose, scientists raced for a cure as armies battled to protect their citizens. Yet their were those who escaped underground in hopes of survival. Two years later the surface had suddenly quieted. Those living in the underground bunkers had speculated that a cure was found and that the war had ended. They were wrong. Another problem had rose. One that changed the surface forever, and one that put those seeking survival underground at risk.
You play as a soldier who has been assigned the job to scout the underground and report through radio communications, of its current status. Yet when the report comes through with a task to head to the surface, things heat up.
-Custom Sounds, Music, Textures, Animations and Huds
-Voice Acting and Subtitles
-Intense Shooting Scenes
-Dark Atmosphere with Ambient Sounds
Levels are played as days. So instead of level 1, 2 etc. They are Day 1, 2 etc. On each day you are assigned a different mission/task to complete.
Day 1 - Training
Day 2 - Lower Levels
Day 3 - The Discovery
I will be posting many screenshots so I will add links to the images on this thread, instead of overloading it with images. Although I will post two screens to give an overall look at the planned ambiance.
No videos at this time.
I look forward to seeing what you guys have to say about my first FPSC level! Hopefully it goes well
UPDATE: Underground will be receiving a major overhaul in level design etc. Due to some issues that have been occurring. Same story, just completely different.