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FPSC Classic Work In Progress / [x9] Underground - Lower Levels.

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DarkFrost
14
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Joined: 3rd May 2009
Location: ON, Canada
Posted: 28th Jan 2010 20:02 Edited at: 29th Jan 2010 21:30

Underground - Lower Levels:
Well Underground is my first actual serious game, that I have been making using FPSC. So it's basically my first shot at level design and such in FPSC. Not sure if I'll release a demo soon or not, but that depends on progress made.

Story:
After an unknown epidemic broke loose, scientists raced for a cure as armies battled to protect their citizens. Yet their were those who escaped underground in hopes of survival. Two years later the surface had suddenly quieted. Those living in the underground bunkers had speculated that a cure was found and that the war had ended. They were wrong. Another problem had rose. One that changed the surface forever, and one that put those seeking survival underground at risk.

You play as a soldier who has been assigned the job to scout the underground and report through radio communications, of its current status. Yet when the report comes through with a task to head to the surface, things heat up.

Features:
-Fenix Mod
-Custom Sounds, Music, Textures, Animations and Huds
-Voice Acting and Subtitles
-Intense Shooting Scenes
-Dark Atmosphere with Ambient Sounds

Levels:
Levels are played as days. So instead of level 1, 2 etc. They are Day 1, 2 etc. On each day you are assigned a different mission/task to complete.

-Completed
-Working On
-Not Started

Day 1 - Training
Day 2 - Lower Levels
Day 3 - The Discovery

Screenshots:
I will be posting many screenshots so I will add links to the images on this thread, instead of overloading it with images. Although I will post two screens to give an overall look at the planned ambiance.


http://i537.photobucket.com/albums/ff340/shadowacf/Underground/snapshot2.jpg
http://i537.photobucket.com/albums/ff340/shadowacf/Underground/snapshot4.jpg
http://i537.photobucket.com/albums/ff340/shadowacf/Underground/snapshot5.jpg
http://i537.photobucket.com/albums/ff340/shadowacf/Underground/snapshot6.jpg
http://i537.photobucket.com/albums/ff340/shadowacf/Underground/snapshot7.jpg
http://i537.photobucket.com/albums/ff340/shadowacf/Underground/snapshot9.jpg
http://i537.photobucket.com/albums/ff340/shadowacf/Underground/snapshot8.jpg
http://i537.photobucket.com/albums/ff340/shadowacf/Underground/snapshot12.jpg
http://i537.photobucket.com/albums/ff340/shadowacf/Underground/snapshot11.jpg
http://i537.photobucket.com/albums/ff340/shadowacf/Underground/snapshot10.jpg

Videos:
No videos at this time.

Closing Comments:
I look forward to seeing what you guys have to say about my first FPSC level! Hopefully it goes well

UPDATE: Underground will be receiving a major overhaul in level design etc. Due to some issues that have been occurring. Same story, just completely different.

[img][/img]
Bugsy
15
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Joined: 24th Nov 2008
Location: another place in time
Posted: 28th Jan 2010 20:24
great looking game. reminds me a bit of the stalker bunkers. you do a great job of making a level look great without cramming it with entities. something tough to do. I would suggest upping your texture quality though, as it looks kind of blurry.



to fenix mod!
DarkFrost
14
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Joined: 3rd May 2009
Location: ON, Canada
Posted: 28th Jan 2010 20:32 Edited at: 28th Jan 2010 20:32
Thanks!

Quote: "suggest upping your texture quality"

Yeah I know, I had textures and light mapping at medium when I took those shots. When I get the time I'll pump up the settings to the max and capture some great shots

[img][/img]
Metal Devil123
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Joined: 13th Jul 2008
Location: Suomi, Finland
Posted: 28th Jan 2010 21:14
Wow, that is awesome! I see you made it for Kravenwolfs latest model giveaway Nice work indeed. But,yeh. Texture quality.

Bugsy
15
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Location: another place in time
Posted: 28th Jan 2010 21:41
where does everyone get those awesome fluorescant light sources?



to fenix mod!
DarkFrost
14
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Joined: 3rd May 2009
Location: ON, Canada
Posted: 28th Jan 2010 22:28 Edited at: 29th Jan 2010 00:24
Quote: "where does everyone get those awesome fluorescant light sources?"

Model Pack 38

Edit: Wow 300 views already!

[img][/img]
PW Productions
15
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Joined: 13th Mar 2009
Location: sitting in a chair.
Posted: 29th Jan 2010 04:34
Those shadows don't look right. Try positioning the lights towards the dead center of the fixture. Did you watch CoZ's new tutorial?

New Site is up! Go check it out!
McCrazy
15
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Joined: 7th Jun 2008
Location: Germany
Posted: 29th Jan 2010 12:58
It looks already pretty good. I like the tiles on the floor, great work.

www.chaos-reign.de.tc
KeithC
Senior Moderator
18
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Joined: 27th Oct 2005
Location: Michigan
Posted: 29th Jan 2010 13:07
Quote: "Btw do I need a demo to keep this thread alive? Or will it get locked without one?"

No.

-Keith
DarkFrost
14
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Joined: 3rd May 2009
Location: ON, Canada
Posted: 29th Jan 2010 15:42
Thanks guys! Yeah I'll look into fixing up the lights after I finish with the level design.

And okay Keith thanks for clearing that up.

[img][/img]
AbdulAhad
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Location: Karachi, Pakistan
Posted: 4th May 2010 21:00
Abandoned?

Abdul Ahad
DarkJames
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Joined: 11th Aug 2009
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Posted: 5th May 2010 01:23
Yep

well, he was working on some sort of a revival, but wont appear here XD

so yes Abdul Ahad


"Feel free in a world of madness,be the bright spot"
-Bloody James
AbdulAhad
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Location: Karachi, Pakistan
Posted: 5th May 2010 05:49
Thanks

Abdul Ahad

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