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FPSC Classic Work In Progress / [X10] Grimwich Mannor

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Message
JohannesM
18
Years of Service
User Offline
Joined: 22nd Nov 2005
Location: Espoo, Finland
Posted: 31st Jan 2010 14:29 Edited at: 2nd Feb 2010 18:54
Grimwich Mannor


You are a private investiagtor who is the friend of a respected police officer. You are called by him to investigate rumours and strange sightings about an old supposedly abandoned mannor. You walk up to the building and the hairs at the back of your neck rise. You reconsider investigating but the money prize for it is too tempting. You decide to go inside and find out whats going on. After snooping around for a while, you find out lots of Nazi memorabilia, and it turns out to be a hideout for neo-nazis...

Key:

Complete:
W.I.P:
Planning:

Level 1:

Entities:
Segments:
Lighting:
Zones:

Level 2:

Entities:
Segments:
Lighting:
Zones:

Level 3:

Entities:
Segments:
Lighting:
Zones:

Other levels:


Screenshots from game:
















This game is still a while away from being finished.

Special thanks so far to: Nbt (for segments)
Nickydude (for Firma v2)
Kevin McLeod (for music)
TGC (obvious reasons)

C&C is very welcome!

-JM

Marc Steene
18
Years of Service
User Offline
Joined: 27th Mar 2006
Location: Bahrain
Posted: 31st Jan 2010 14:55
Grimwich sounds like sandwich. The screenshots look good (although what is that red light coming out of the enemy)? Keep it up!


[b]FPSC MIGRATION: http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21
Kalinka
14
Years of Service
User Offline
Joined: 24th Nov 2009
Location: White Forest
Posted: 31st Jan 2010 15:22 Edited at: 31st Jan 2010 17:50
I think it's blood.

It looks awesome. I love ww2 games. Looking forward to this.

JohannesM
18
Years of Service
User Offline
Joined: 22nd Nov 2005
Location: Espoo, Finland
Posted: 31st Jan 2010 15:23 Edited at: 31st Jan 2010 15:26
Quote: "Grimwich sounds like sandwich."


Haha. That didn't occur to me.

Quote: "although what is that red light coming out of the enemy"


I was shooting the guy and taking the screenie at the same time. In X10 the weapon model and hud get removed when you take a screenie with the F11 key.

--
Quote: "
I love ww2 games. Looking forward to this."


It's not actualy a WW2 game; it's a modern-day game set in a mannor for neo-nazis. There will be some Wolfensteinish surprises later on, which won't be all that realistic or likely to ever happen in the real world

Thanks, Kalinka
Kalinka
14
Years of Service
User Offline
Joined: 24th Nov 2009
Location: White Forest
Posted: 6th Feb 2010 18:07
Hmm... This thread died very quickly. I bet it will be awesome.

JohannesM
18
Years of Service
User Offline
Joined: 22nd Nov 2005
Location: Espoo, Finland
Posted: 7th Feb 2010 17:32
I've been having some trobule with the third level. It won't open for some reason. :S

Chris Redfield 2008
16
Years of Service
User Offline
Joined: 29th Sep 2007
Location: Beecher\'s Hope
Posted: 22nd Feb 2010 09:40
Hmm... a modernday-set game about Neo-Nazis... Very original! Hope to hear more from this soon.

C.R. 2008

"Wether you think you can, or you think you cannot, you are usually right" - Henry Ford

THE ART OF DARKNESS IS COMING... 2012
Metal Devil123
15
Years of Service
User Offline
Joined: 13th Jul 2008
Location: Suomi, Finland
Posted: 22nd Feb 2010 15:34
Quote: "Espoo, Finland"

Lisää suomalaisia!!!

The screens look nice and hte concept is nice I am really waiting for this!

God, grant me the serenity to accept the things I cannot change,
The courage to change the things that I can,
And the wisdom to know the difference.
JohannesM
18
Years of Service
User Offline
Joined: 22nd Nov 2005
Location: Espoo, Finland
Posted: 23rd Feb 2010 21:38
I haven't been doing anything to this project for a while because I can't fix the error on the third level. I still have 1 more workaround to try.

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