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FPSC Classic Work In Progress / [X9]Critical point : The fallen [+18 W/ Fenix Mod v1.1]

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DarkJames
14
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Joined: 11th Aug 2009
Location:
Posted: 1st Feb 2010 18:16 Edited at: 4th Feb 2010 01:13
Plot:

24,February 2014

Two years have passed since the accident of 2012 when our beloved became ill or worse...i cry when i think about it..my daughter,today we got a new mission...we received some strange movement in the area of the laboratory called the Fallen...
when we got there we splitted up..why we did that? cant remember...now i find myself alone inside a warehouse on the sorroundings...the sounds are coming to me...

Piece of letter found in the lab called The fallen,2015

Additional info:
this is a side project that i made to test Fenix Mod v1.1

Screenies:











Status:
Level 1:100% (Polishing details: )
level 2:100% (Polishing details: )
level 3:93%
Level 4

Features:
Fenix Mod
Body
Bloom
Cool graphics

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Bigsnake
14
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Joined: 7th Apr 2009
Location: England
Posted: 1st Feb 2010 18:38
I like the 2nd and last image the most


Good work

Windows 7, Amd Athlon 7750 Black Editon (64 bit,3ghz + Dual Core), ATI Readon HD 4870 1gb Edition, 4gb Ram.
DarkJames
14
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Joined: 11th Aug 2009
Location:
Posted: 1st Feb 2010 18:48
Level 2 Screenies:







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TheK
16
Years of Service
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Joined: 4th Mar 2007
Location: Germany
Posted: 1st Feb 2010 19:10
As I wrote you, you can improve your lightning. Make lights with smaller ranges. These are way too big.
The screenshots look not bad. You can place some more random entities on the floor and so on.
Make this side-project a special one! It has potential!

Best,
TheK

WhiteWolf PL
13
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Joined: 20th Jan 2010
Location: Poland
Posted: 1st Feb 2010 19:14
You use EAI weapons?
DarkJames
14
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Joined: 11th Aug 2009
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Posted: 1st Feb 2010 19:16
@WW

yeah..

@thek

ok i have already improved lighting

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A r e n a s
15
Years of Service
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Joined: 9th Jun 2008
Location:
Posted: 1st Feb 2010 19:16
The barrel in the last pic has sunk into the wall EAI weapons are the greatest

The K, but too much light mapping can cause performance problems.

.CALIBRE - COMING MAY 2010
DarkJames
14
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Joined: 11th Aug 2009
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Posted: 1st Feb 2010 19:48
NEW FEATURE!!!

Flashbacks!!!(really scary)

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Bugsy
14
Years of Service
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Joined: 24th Nov 2008
Location: another place in time
Posted: 1st Feb 2010 21:51
I must say, the levels look a might same-y. the problem here sparks from your maps being so firmly rooted in the style of a generic horror-ish FPSC game. I see very few wall and ceiling entities, and while the bloom is nice, the lighting lacks personality. also, you're constantly using the same ceiling segment.



to fenix mod!
DarkJames
14
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Joined: 11th Aug 2009
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Posted: 1st Feb 2010 22:53
because the segments are the same!!

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Metal Devil123
15
Years of Service
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Joined: 13th Jul 2008
Location: Suomi, Finland
Posted: 2nd Feb 2010 21:31
I really like your work here, but I kinda agree with Bugsy. And teh ceiling and floor being the same is not so good... I would change the ceiling. But I canät wait to see how you made teh flashbacks!

Bugsy
14
Years of Service
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Joined: 24th Nov 2008
Location: another place in time
Posted: 2nd Feb 2010 22:47
don't snap back when someone gives you some criticism. I'm only trying to help. to remove the segment ceiling, go up a layer, and right click with the segment making tool.



to fenix mod!
DarkJames
14
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Joined: 11th Aug 2009
Location:
Posted: 2nd Feb 2010 23:58 Edited at: 3rd Feb 2010 00:06
@Bugsy and MD123

ok sorry already changed that...

@Thek

Yeah already added Floor Debris(paper and so on)

@MD123

Quote: "But I canät wait to see how you made teh flashbacks!
"


mmm.... the flashbacks are really buggy yet (the image appear twisted down... might need some help)

also come online on Messenger please

more pics(level2):









and the flashlightediting Bigsnake's one)



Tip: The Screens are Darker than ingame,dont trust in them..

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DarkJames
14
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Joined: 11th Aug 2009
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Posted: 3rd Feb 2010 00:10
Sorry for DP

Newsne level more have been added to the Game

Some more of the story:
(3º level)
"I woke up in this strange room,i have no guns...no zombie could have done this...someone...alive is behind this..."

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General Jackson
User Banned
Posted: 3rd Feb 2010 00:18
This looks great man, I can see my Gun Mod Kit would fit in very well with it, especially some of the new camo

Hint hint

DarkJames
14
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Posted: 3rd Feb 2010 18:03 Edited at: 3rd Feb 2010 18:33
Well actually this is a scary game and Rifles wont be needed (especially when a horror game needs the player to feel powerless and desesperated)
btw the third level is an asylum

and now 5 pics of the third level:
(light from Kravenwolfs Meat House)










Remember:
Hint:The Screens are darker...dont trust them

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DarkJames
14
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Joined: 11th Aug 2009
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Posted: 3rd Feb 2010 19:08
more pics of the asylum:

Hint:The Screens are darker...dont trust them
Starts the gore made by the rage zombies
(people empaled by chains,sticks trough doors,murders)
this is the lab above the asylum





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DarkJames
14
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Posted: 3rd Feb 2010 21:35
these pics above are out of the game...
ill continue improving the asylum

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General Jackson
User Banned
Posted: 3rd Feb 2010 21:36 Edited at: 3rd Feb 2010 21:37
Oh oh gun mod kit is good for any gun

I mean Like the new Camo of the Tiger, Camo of the Giraffe, and Camo of the Cow
Nice Screens BTW

DarkJames
14
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Joined: 11th Aug 2009
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Posted: 4th Feb 2010 01:01
thanks GJ!

5 screenies of lvl 3:
The lift(you go to this place trough the dinner room (also explore the asylum to find some secrets i ll reveal later)




Hallway outside the lift (Lab Oficces hallway)



and some oficces






[C&C welcome]

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Kill3r7
User Banned
Posted: 4th Feb 2010 01:10
It's a good game, I can try this for view your "level" of developer game
DarkJames
14
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Joined: 11th Aug 2009
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Posted: 4th Feb 2010 04:14
the thing with the game is that is really short (the levels) so this will be like a test..not a minigame or a game...ill ask help when ill make my first "REAL" project

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FPSC Models and Media
14
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Joined: 26th Apr 2009
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Posted: 4th Feb 2010 08:55
Nice


U571
DarkJames
14
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Joined: 11th Aug 2009
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Posted: 4th Feb 2010 20:11
cant finish it

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