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FPSC Classic Scripts / Make Enimies explode into chunks?

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Shadow351
16
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Joined: 16th Oct 2008
Location: My Chair
Posted: 5th Feb 2010 01:44
Is there a way to make enemies explode into chunks when destroyed like in UT? I would assume I would have to model a bunch of chunks of flesh but How would I go about scripting it, or is it possible? I am using Fenix Mod and FPSC 1.16
thanx in advance
-brad
Scene Commander
Support Manager
16
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Joined: 3rd May 2008
Location:
Posted: 5th Feb 2010 13:19
You could try setting explode to yes and adding the following to the characters FPE file.

debrisshape = 3

I haven't tested this but it should of work..
Help ME ! ! !
15
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Joined: 29th May 2009
Location:
Posted: 5th Feb 2010 14:38
debrisshape..i wonder what that code do
Shadow351
16
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Joined: 16th Oct 2008
Location: My Chair
Posted: 8th Feb 2010 14:53
I'll try that and see how it works, thanks
-Brad
wayne davis rocks
16
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Joined: 10th May 2008
Location: US Liberty In
Posted: 18th Feb 2010 02:20
did it work

Wayne Davis Band
Shadow351
16
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Joined: 16th Oct 2008
Location: My Chair
Posted: 19th Feb 2010 22:57
Unfortunately I haven’t had much time to play with it lately, all my free time is going to my Diff-Eq class and my truck that just broke down but all I’ve really gotten so far is numerous "blood splatters". I will play with it some more, I should be able to finish my truck this weekend.
The Fps Creator rocks!
16
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Joined: 24th Oct 2008
Location: Sneaking down your chimney.
Posted: 24th Feb 2010 16:56
Does this work?

Shadow351
16
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Joined: 16th Oct 2008
Location: My Chair
Posted: 25th Feb 2010 05:02
It dosn't seem to work for me, Im just getting 3 blood splatters. I’m using Phoenix mod, Could that have something to do with it? If I cant get it working I can live with just exploding enemies.

Thanx- Brad
Red Eye
16
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Joined: 15th Oct 2008
Location:
Posted: 25th Feb 2010 11:03
debrisshape = 10 (check the setting of the window so u know it for sure)

...and u got fear like effect.


Shadow351
16
Years of Service
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Joined: 16th Oct 2008
Location: My Chair
Posted: 26th Feb 2010 02:51
Setting debrisshape to anything 7 or below dosn't do any thing and any setting over 7 and FPSCreator closes on an error either when loading the map into the editor or when loading the test game. Thanks for the sugestions I think Ill just stick with setting the explodable option for now.

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