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FPSC Classic Work In Progress / [X9] The Vault : Lost Dreams

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DarkJames
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Joined: 11th Aug 2009
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Posted: 7th Feb 2010 01:30 Edited at: 7th Feb 2010 01:32







Story:

The year is 2086,I live in a civilization in the undergrounds tunnels,since...cant remember!..but my family has misteriously dissapear...i asked the other people,they dont know or they dont wanna tell me...i have putted my suit and my gasmask..im going outside..im going to search them

Adittional info.:
This is the Remake of the game i had made long time ago (i promised ill remake it)
so here i am.

Screenshots:





Features:
Tutorial
Body
Gasmaskhud

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Vent
FPSC Master
15
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Joined: 3rd Apr 2009
Location: BC
Posted: 7th Feb 2010 06:18
Looks good, and Falloutish...

and, I was just playing Fallout 3, thats weird

the 2nd screen is a little dark though


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The Master Dinasty
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Joined: 14th Sep 2008
Location: Valhalla
Posted: 7th Feb 2010 06:29
IHATE Fallout 3 it was a fail, and you`re storie needs.... Work, and if you are going to have writings on the wall the text should be 3Dimensional.




-Massap2

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Metal Devil123
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Location: Suomi, Finland
Posted: 7th Feb 2010 07:56
I like the 2nd screen It's just good.

Kalinka
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Location: White Forest
Posted: 7th Feb 2010 15:31
Lol looks good. But I guess you inspired by Canalyst.

Bugsy
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Joined: 24th Nov 2008
Location: another place in time
Posted: 7th Feb 2010 17:54
why is there a fluorescant light on the bed in the first pic?



to fenix mod!
Metal Devil123
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Posted: 7th Feb 2010 18:04
Yeah, that is one thing I am wondering too...

"You are one of the best game designers on TGC"- Bloody James
Kalinka
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Location: White Forest
Posted: 7th Feb 2010 18:09
Yeah, on floors too...

DarkJames
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Posted: 8th Feb 2010 03:02
well,its suposed to be like the Vault is abandoned and something has throwed the lights also im using Stealth EAI hand tex so i can simulate the GasSuit btw im working on the story right now

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Zay
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Location: sLOVEina
Posted: 8th Feb 2010 12:54
Yeah,but if the lights have fallen of,then why do they still work?
DarkJames
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Posted: 8th Feb 2010 13:40
dont know gives a "gungy" style

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Cherd
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Posted: 8th Feb 2010 20:37
The story is just the fallout 3 story lol, and the light placement puzzles me
DarkJames
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Posted: 8th Feb 2010 21:26
"puzzles me" is that good?

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DarkJames
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Posted: 8th Feb 2010 22:20
News

now there is no tutorial technique but there is an ingame Message hud popup

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DarkFrost
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Joined: 3rd May 2009
Location: ON, Canada
Posted: 9th Feb 2010 00:48 Edited at: 9th Feb 2010 02:35
Mmmmm reminds me of Canalyst, story, tut, entity placement, light sources and such.

A good start, yet try to find some originality to throw into the game. Make it special and unique so it'll stand out.

So some advice from me:
-Work on originality
-Improve entity placement (especially light sources)

Another thing, that may highly boost your level design, is to to plan your game. A good order of doing this is the following:

-Idea
-Visualizing/Reference
-Sketching/Reference
-Blocking In
-Texturing (if you plan on doing custom textures) - 1st pass
-Detailing (entity placement) - 1st pass
-Detailing (entity placement) - 2nd pass
-Texturing (if you plan on doing custom textures) - 2nd pass
-Lights (includes lights, and light sources) - 1st pass
-Detailing & Texturing Final
-Lights - 2nd pass and final
-Final test and Tweaking (Releasing demos could help with this)
-Release (So your final game download)

Anyways luck to you with this. Mmmm maybe I'll release a quick tut on level design. It may help many people out.

EDIT: lol I begain a thread like a said a would.
http://forum.thegamecreators.com/?m=forum_view&t=165628&b=21
Check it out! It may assist you!

[img][/img]
DarkJames
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Posted: 11th Feb 2010 02:19
thanks cyclone this is very appreaciated!

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DarkJames
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Posted: 12th Feb 2010 00:25 Edited at: 12th Feb 2010 00:26
comeon!! my games are never good... im really sorry for putting projects that will end in NOTHING as one time FredP said

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Butt monkey
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Location: Scotland
Posted: 12th Feb 2010 00:33
It looks cool, but rethink your light sources. While you think it gives the game a "grungy" look, all the sources are perfectly straight. It just looks very odd. If you want a lightsource on the bed, then use a torch instead of a light-strip. If you also want floor light, move them to the sides instead of having them crossing the whole floor.
Metal Devil123
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Posted: 12th Feb 2010 14:46
Yes, moving them on the sides would be a good idea. see how it looks.

"You are one of the best game designers on TGC"- Bloody James
DarkJames
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Posted: 12th Feb 2010 20:29
sorry....this game is so bumped!!

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Wolf
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Posted: 12th Feb 2010 20:45
http://i47.tinypic.com/w6wbc.jpg

This is epic!


I really love that Idea... your lightning is good too..I`ll sure keep an eye on this.

-Wolf

God Helps the Beast in Me!
DarkJames
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Posted: 12th Feb 2010 21:10
im not as good as you...wolf...
can i contact you via MSN please?

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Butt monkey
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Posted: 13th Feb 2010 00:42
Quote: "comeon!! my games are never good... im really sorry for putting projects that will end in NOTHING as one time FredP said
"


You posted about it 4 days ago... How can that possibly be enough time for you to decide to scrap it? You haven't given this game NEARLY enough time to develop (and I personally don't see anything wrong with it...).
Metal Devil123
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Posted: 13th Feb 2010 08:56
Quote: "and I personally don't see anything wrong with it"

Me neather, I like it so far! Only crit is to put the lights on the hallway to the other side.

God, grant me the serenity to accept the things I cannot change,
The courage to change the things that I can,
And the wisdom to know the difference.
DarkJames
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Posted: 15th Feb 2010 19:12
i dont...

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