modeling and scripting, use fragmotion to extract the .x file from fps scroll to the end of all the animations, bring up animation properties and add like 20 more frames then animate the charater to the shape you want since he is dead he wont be moving. export the file back to fps creator under a new name so as not to over write the original. now in the fpe for the character go to animations list and put in a new animation number and put the frame start and end for your dead animation, open a word file and type in
:state=0:animate="number for your animation" without the quotes, position your character infront of your chair when you start the game he should sit in the chair youll have to play with the animation a little.
Wayne Davis Band