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FPSC Classic Work In Progress / The black plague, the first chapter

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Daniel wright 2311
User Banned
Posted: 9th Feb 2010 00:04 Edited at: 9th Feb 2010 00:11


Quote: "The Black Death was one of the deadliest pandemics in human history, peaking in Europe between 1348 and 1350. It is widely thought to have been an outbreak of bubonic plague caused by the bacterium Yersinia pestis, but this view has recently been challenged. Usually thought to have started in Central Asia, it had reached the Crimea by 1346. From there, probably carried by fleas residing on the black rats that were regular passengers on merchant ships, it spread throughout the Mediterranean and Europe.

The Black Death is estimated to have killed 30% to 60% of Europe's population, reducing the world's population from an estimated 450 million to between 350 and 375 million in 1400.This has been seen as creating a series of religious, social and economic upheavals which had profound effects on the course of European history. It took 150 years for Europe's population to recover. The plague returned at various times, resulting in a larger number of deaths, until it left Europe in the 19th century."












done
working on

leval 1
leval 2
leval 3
leval 4
leval 5
leval 6
leval 7
leval 8
leval 9
leval 10
leval 11
leval 12
leval 13
leval 14
leval 15


Devastaor
14
Years of Service
User Offline
Joined: 2nd Jan 2010
Location:
Posted: 9th Feb 2010 03:36
Looks great, just try decorating the rooms more.
Daniel wright 2311
User Banned
Posted: 9th Feb 2010 04:07
@Devastaor

thank you

Gunn3r
17
Years of Service
User Offline
Joined: 12th Jun 2006
Location: Portland, OR
Posted: 9th Feb 2010 04:29
One thing that I would suggest is to make the code numbers not so apparent. It makes it a little too easy. Try incorporating it into the notes a bit more.

Daniel wright 2311
User Banned
Posted: 9th Feb 2010 04:34
Quote: "One thing that I would suggest is to make the code numbers not so apparent. It makes it a little too easy. Try incorporating it into the notes a bit more."


I thought about this and am going to do this further down the game, but I figured, first leval,I'll make it simple, then boom, the puzzles get harder as you go along. if im wrong let me know so i can fix it now beofore im like on the 9th leval and then people hate it becouse the first couple of levals are to easy.

Daniel wright 2311
User Banned
Posted: 9th Feb 2010 07:42 Edited at: 9th Feb 2010 08:35
The black plague menu



Devastaor
14
Years of Service
User Offline
Joined: 2nd Jan 2010
Location:
Posted: 9th Feb 2010 08:41
The buttons should be positioned more to the right to center with the inner box. Also, what is that a map of?
Daniel wright 2311
User Banned
Posted: 9th Feb 2010 09:03 Edited at: 9th Feb 2010 09:04
ill push the buttons over a bit, that's not a map its dried blood.
thanks

loler
14
Years of Service
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Joined: 27th Jul 2009
Location:
Posted: 9th Feb 2010 17:07
it looks cool but the first screen i think the room is to big

its not a bug its a feature
Daniel wright 2311
User Banned
Posted: 9th Feb 2010 23:11
Quote: "it looks cool but the first screen i think the room is to big"


well it is an abandend midevil town, the people left fast in a rush becouse the black plague was spreading. so i tryed to give it the abandend look.but if this is a bad idea let me know so i can change it.

Arctek
15
Years of Service
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Joined: 14th Mar 2009
Location:
Posted: 10th Feb 2010 07:28
Ah, finally a medieval horror game! Always nice to see a fresh new idea! I always wanted to make something in this genre!
Metal Devil123
15
Years of Service
User Offline
Joined: 13th Jul 2008
Location: Suomi, Finland
Posted: 10th Feb 2010 07:58
This looks very good, but the dogman and lobotomy don't look too medieval-ish. Maby a retexture would fix this.

"You are one of the best game designers on TGC"- Bloody James
Daniel wright 2311
User Banned
Posted: 10th Feb 2010 08:07
Quote: "This looks very good, but the dogman and lobotomy don't look too medieval-ish. Maby a retexture would fix this"


the lobotomy is the doctor who turns into a grusome beast, he binds himeself up to prevent himeself from eating himeself when he fully turns. his clothes are even a white suit as a midevil scientist would where, as the dog man, well, he has no clothes. but I might just do some retextures. thanks

Chris Redfield 2008
16
Years of Service
User Offline
Joined: 29th Sep 2007
Location: Beecher\'s Hope
Posted: 10th Feb 2010 08:29
Looking good Dan! So do you have an ETA on the release date?

C.R. 2008

"Wether you think you can, or you think you cannot, you are usually right" - Henry Ford

DARKNESS IS COMING...2010... Where will you be?
Daniel wright 2311
User Banned
Posted: 10th Feb 2010 08:41
well my friend, I have not really thought about it but with all the animated movies im making for it Im guessing around 6 months, it all really depends on how well i make the movies.

Daniel wright 2311
User Banned
Posted: 15th Feb 2010 04:47
im still making this game, just bulding a good mod for it.

Kill3r7
User Banned
Posted: 15th Feb 2010 07:35
I think you need more lightmaps and more dark for your ambient, The game is good

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