;MOD USERS must uncomment the following setting for "simplezoom" to activate 3D simplezoom scope. The value may be any whole number from 0-8. I reccomend 4 or 5.
simplezoom = 4
;MOD USERS use scope1.dds for default zooming and use scope2.dds for 3D simplezoom scope.
;zoomscope = scope1.dds
zoomscope = scope2.dds
;MOD USERS should also change the flak to counter a graphical bug which causes the projectile model to rotate 180 degrees.
;flak = eai\rpg7
flak = eai\rpg7mod
That's what it should look like. If it doesn't look like that, it's wrong.
Other than that, I cdon't have your computer, so I can't really help.
"And we played the first thing that came to our heads...Just so happened to be... the best song in the world...
it was the best song in the world..."