Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Scripts / Can an objects 'Physics' attributes be written into a script?

Author
Message
Ross tra damus
3D Media Maker
18
Years of Service
User Offline
Joined: 7th Jun 2006
Location: Looking to Escape London
Posted: 11th Feb 2010 11:23
Hello All

To be specific, I'd like a 'dynamic' object (model) to be 'Always Active' which is a condition in the objects 'Physics' attributes.

Is there a way to write this into a script or can it be written into the objects 'FPE' file?

All help will be appreciated.

Cheers

Ross
Marc Steene
FPSC Master
18
Years of Service
User Offline
Joined: 27th Mar 2006
Location: Bahrain
Posted: 11th Feb 2010 13:17
I'd like to know this too.


[b]FPSC MIGRATION: http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21
zeza
16
Years of Service
User Offline
Joined: 27th Jun 2008
Location:
Posted: 12th Feb 2010 00:58
In fenix mod there is an action alwaysactive=x, where you can adjust this

Hope This Helps
Ross tra damus
3D Media Maker
18
Years of Service
User Offline
Joined: 7th Jun 2006
Location: Looking to Escape London
Posted: 12th Feb 2010 09:57
zeza

Thanks for the info, I will look into it.

Login to post a reply

Server time is: 2024-11-25 02:42:39
Your offset time is: 2024-11-25 02:42:39