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Dark GDK .NET / SetGamma not working?

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StartCoder
14
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Joined: 16th Oct 2009
Location:
Posted: 11th Feb 2010 21:48
Hi guys,

Does someone else also having problem with oDBDisplay.SetGamma?it's not working at all for me.
Yoda Master
16
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Joined: 23rd Feb 2008
Location: Genova
Posted: 8th Mar 2010 12:01
@startCoder:

I'm encountering this problem also! The documentation says that only some hardware supports this fx, but it's impossibile that my video card doesn't support that effect, it supports DirectX 11 tecnology!

Fear leads to anger
Anger leads to hate
Hate leads to suffering
StartCoder
14
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Joined: 16th Oct 2009
Location:
Posted: 9th Mar 2010 16:05
@Yoda Master:

i found a way to get it working.
Your game must be fullscreen! else it wont work, i think its a bug and i reported it.

So to get this working you must use: Display.FullScreen = true
or oDBdisplay.SetWindowOff.


I hope i helped.
Kevin Picone
21
Years of Service
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Joined: 27th Aug 2002
Location: Australia
Posted: 26th Mar 2010 07:29
It's not a bug, the effect is implemented when the pixel data is sent to the monitor. So if you applied this in window modes, the whole screen will fade, not just the app's window.

StartCoder
14
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Joined: 16th Oct 2009
Location:
Posted: 26th Mar 2010 07:42 Edited at: 26th Mar 2010 07:43
Posible, to me it is a bug.

1: Nowere in documents is it noted.
2: What is the point of using window mode if you cant use one of the most importent function.

I have send e-mail to the TGC support, and they told me it will me fixed in the next release.
Kevin Picone
21
Years of Service
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Joined: 27th Aug 2002
Location: Australia
Posted: 26th Mar 2010 15:21 Edited at: 26th Mar 2010 15:22
StartCoder
14
Years of Service
User Offline
Joined: 16th Oct 2009
Location:
Posted: 26th Mar 2010 16:46
Yes, i hope they fix this.

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