Thanks to rolfy I found the "problem".As such it is a uv mapping problem and would have to move that area of the uv to where they should be which is easier said than done and get a close to possible match to the area they should be they are not going to be 100% perfect but I am wiling to live with that instead of redoing every thing...which would take another few days which I am not in the mood for....
In the mean time I have made some small fixes still have to replace the awful pillar and make better ramps, and now I have to choose a texture set to use with the sewer. Here they are I like 1 and 4 with 4 closely matching the original will allow two sets of segments.
At least I can continue with the other meshes I have planned on making and fix the other meshes with the uv map problem...
Next on my lists of things to do is dirt patches....
"In my weird politically incorrect hypothetically incoherent contradicting obscured world definitively maybe"