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FPSC Classic Models and Media / [LOCKED] Wizardofid's Sewer Pack (WIP)

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wizard of id
19
Years of Service
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Joined: 16th Jan 2006
Location: Sunny South Africa
Posted: 16th Feb 2010 09:34
Quote: "The X10 screen shots are just awesome. I would love to be able to say add this or that, but I can't think of much (other than crap) that goes in a sewer. What are you thinking about for light sources?"

Lol. Nope as with all my packs it contains segments only.However since this is a sewer system I will be trying to add grates and stuff that would allow you to do light mapping that only relies on natural lighting this would still be limited and would still require light from other sources but I will leave that up to you.

As for new segments suggestions,crap?I am sure I can make a turd model...? No seriously I have started early this morning with the fake meshes and have to make 3 versions stock/Small access single/double and large access.

All new meshes will be designed according to the base meshes and most will come in the 3 variations.This will allow in theory that no two places in the sewer will be the same.

So I have not set a limit on the amount of meshes that I will make, so I will likely stop when I feel it is enough....

So stay tuned for more screenies coming today showing the new meshes in actions.

"In my weird politically incorrect hypothetically incoherent contradicting obscured world definitively maybe"

wizard of id
19
Years of Service
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Joined: 16th Jan 2006
Location: Sunny South Africa
Posted: 16th Feb 2010 11:16
So here is the new 4 variation fake side access tunnel.

"In my weird politically incorrect hypothetically incoherent contradicting obscured world definitively maybe"

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KeithC
Senior Moderator
19
Years of Service
User Offline
Joined: 27th Oct 2005
Location: Michigan
Posted: 16th Feb 2010 18:25
Looks great!

-Keith
DarkJames
15
Years of Service
User Offline
Joined: 11th Aug 2009
Location:
Posted: 16th Feb 2010 18:59
link link link....
no link!!!
NEED A LINK!!

We are watching you
The Afrokid
15
Years of Service
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Joined: 14th Dec 2009
Location: Western Australia
Posted: 16th Feb 2010 20:03
Read above..

this is looking good, i cant wait to play with it.
rakker126
16
Years of Service
User Offline
Joined: 12th Sep 2008
Location:
Posted: 16th Feb 2010 20:18
Which mod did you use?

Now in the W.I.P. forum: operation sunlight
http://forum.thegamecreators.com/?m=forum_view&t=149451&b=25
wizard of id
19
Years of Service
User Offline
Joined: 16th Jan 2006
Location: Sunny South Africa
Posted: 16th Feb 2010 20:22
@rakker126
None Why ?

Was going to do a public beta.So decided rather that I am going to do a closed beta.

I need an X9 and X10 tester some one that has downloaded the concrete tunnel segments and have a good understanding of using these type segments and testing of entity collision...

Any two people wanting to test can send me a mail.I would prefer that the x10 tester have at least an 8800GT to test with as the final pack with shaders is not going to like any thing less.8600GT cards will barely keep up even with medium effects...

This reason for this is the average polygon count is around 2500 polygons a mesh the lowest 1200 and the highest 3900.

X9 isn't so much a problem but I would like some one who uses a mod a like PB or Fenix....

Any one wanting to test can send me a mail...

Thanks
Wizardofid

"In my weird politically incorrect hypothetically incoherent contradicting obscured world definitively maybe"

wizard of id
19
Years of Service
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Joined: 16th Jan 2006
Location: Sunny South Africa
Posted: 17th Feb 2010 05:08
Hi guys I got some one for X10 and X9.Thanks for all the offers I got.

"In my weird politically incorrect hypothetically incoherent contradicting obscured world definitively maybe"

wizard of id
19
Years of Service
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Joined: 16th Jan 2006
Location: Sunny South Africa
Posted: 17th Feb 2010 09:25 Edited at: 17th Feb 2010 09:26
Hi guys busy looking at shaders...the normal map looks pretty good...I would however like to tweak it a bit so that the specular looks a little better.

Over all the effect is good...

"In my weird politically incorrect hypothetically incoherent contradicting obscured world definitively maybe"

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EGG HEAD OF DOOM
16
Years of Service
User Offline
Joined: 21st Sep 2008
Location: The Hacked Hospital Lobby
Posted: 17th Feb 2010 22:35
you may have just set the bloom really high, but that is WAY too shiny

Thraxas
Retired Moderator
19
Years of Service
User Offline
Joined: 8th Feb 2006
Location: The Avenging Axe, Turai
Posted: 17th Feb 2010 22:53
Locked at author's request

Your signature has been [mod edited] :-p

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