Rundown:
- Open up a character script (one that follows waypoints) and look for the command that lets them activate the entities nearby, because I forgot what the command is.
- Place a small entity on the floor, or wall where you want the activation to take place (basically, where you had your triggerzone before)
- Script that entity something like so:
:activated=2:activateifused=2,activate=0
- Also, give that entity's "If Used" the name of your door
- Rescript your wandering entity to use the command that you got from the character script, and have it use an activation value of 2.
Should work.. I obviously haven't tested it. But it makes sense in my head.
The one and only,