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FPSC Classic Models and Media / picture size for walls and floors

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Notunknown
15
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Joined: 2nd Feb 2010
Location: I exist only in your mind
Posted: 13th Feb 2010 22:22
what is the picture size for floors and walls of segments?
Aaagreen
17
Years of Service
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Joined: 4th Sep 2007
Location: City 17
Posted: 13th Feb 2010 22:43 Edited at: 14th Feb 2010 16:52
They aren't pictures, they're textures. And being as any texture size will stretch itself to fit to the floor/wall, then 512*512 or 1024*1024 is recommended.

Jeku always gets drunk and tries to Moderate the ocean. Tirelessly slapping the waves as they roll in.
French gui
21
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Joined: 11th May 2004
Location: France
Posted: 14th Feb 2010 00:23
Quote: "They aren't pictures, they're teachers."


I beg your pardon?
Aaagreen
17
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Joined: 4th Sep 2007
Location: City 17
Posted: 14th Feb 2010 16:52
Lol? Spelling fail

Jeku always gets drunk and tries to Moderate the ocean. Tirelessly slapping the waves as they roll in.
teamhalo
19
Years of Service
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Joined: 6th Nov 2005
Location: florida
Posted: 14th Feb 2010 19:35
I consider 1024x1024px as a minimum but 2048x2048 is what I recommend.

wayne davis rocks
17
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Joined: 10th May 2008
Location: US Liberty In
Posted: 16th Feb 2010 16:28
The bigger the file used the more taxing on the pc with every seg added, keep in mind that anything in the view of site is being drawn by the memory and processor so the more pixels the more memory used.

in short it could slow down your frame rate or cause lag ever how you want to look at it however wall and floor segs are very low poly which helps. just a thought.

Wayne Davis Band

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